v0.18.0
What's Changed
- fix: vehicle control missing speed options by @1zun4 in #4355
- fix: add missing surround description by @ccetl in #4357
- fix: StorageESP crashes at joining InsanityCraft (#4353) by @MukjepScarlet in #4359
- feat: GraalJS JIT by @1zun4 in #4368
- feat: key option by @1zun4 in #4373
- feat: polyglot full support by @1zun4 in #4376
- refactor: lazy loading translation files by @MukjepScarlet in #4344
- remove deprecated Color4b.toRGBA by @MukjepScarlet in #4366
- chore: improve German translations by @Jucku in #4365
- completion of zh_cn by @MukjepScarlet in #4364
- refactor(MobOwners): use MC built-in Thread Pool by @MukjepScarlet in #4362
- feat: MCEF 1.2.0-1.21.1 by @1zun4 in #4377
- add Kotlin extensions for Pairs of fastutil by @MukjepScarlet in #4382
- fix: wrong Vec3d range caused by #4297 by @MukjepScarlet in #4385
- improve: CrystalAura by @ccetl in #4335
- rewrite: position command by @ccetl in #4390
- chore: update translation en_US by @zhevonez in #4396
- chore: update translation ru_ru by @zhevonez in #4395
- feat: boatfly alias for vehicle control by @1zun4 in #4408
- chore: improve German translations by @Jucku in #4405
- Improve(BedDefender): Placement priority by layer by @MukjepScarlet in #4411
- fix: 360 flag on none angle smooth by @1zun4 in #4423
- fix: useless angle smooth modes on aimbot by @1zun4 in #4451
- fix: words not separated by @ccetl in #4427
- refactor: provide the BlockPos to the SlotFinder by @ccetl in #4413
- feat: added interpolation to rotation module vectors by @larryngton2 in #4440
- fix: netty singleplayer bug by @1zun4 in #4455
- refactor: API of Module choices by @MukjepScarlet in #4375
- feat: better autoshoot by @larryngton2 in #4438
- refactor(EventManager): insert directly instead of adding and sorting by @MukjepScarlet in #4453
- feat: intave consume noslow modes by @larryngton2 in #4436
- feat: automatic VClip by @ccetl in #4402
- Improve client initialization by @MukjepScarlet in #4416
- refactor: useless mc variable on backtrack by @1zun4 in #4456
- refactor(Xray): rename exposure-only to only-exposed by @1zun4 in #4457
- refactor: add auto trim for server address inputs by @MukjepScarlet in #4361
- feat: FreeLook by @Zirada in #4293
- fix(Surround): option naming by @1zun4 in #4458
- chore: improve German translations by @Jucku in #4463
- feat: lazy debug info (optional) by @MukjepScarlet in #4462
- refactor: make ClientResourceReloader sync by @MukjepScarlet in #4468
- feat: hook proxy for account authentication by @1zun4 in #4467
- fix: rotation normalize by @1zun4 in #4469
- refactor: rotation resetting by @1zun4 in #4472
- feat: better pointtracker by @larryngton2 in #4439
- feat: scaffold ceiling feature + scaffold headhitter feature by @liquidsquid1 in #4474
- chore: new default background by @1zun4 in #4478
- fix: missing PNG background by @1zun4 in #4480
- fix: forward authentication value not being reset by @SenkJu in #4482
- fix: coerce gaussian offset pitch factor by @larryngton2 in #4491
- revert: use of virtual thread by @1zun4 in #4493
- feat: autoblock blockrate and added blinking to watchdog mode by @larryngton2 in #4490
- refactor: proxy validator by @1zun4 in #4501
- feat: loader animation on menu buttons by @SenkJu in #4484
- fix: instant click-gui by @1zun4 in #4505
- feat: additional button loaders in main menu by @SenkJu in #4506
- feat: improved static wallpaper by @SenkJu in #4507
- feat: improved clarity of authenication forwarding in proxy manager by @SenkJu in #4508
- fix: proxy validator not failing by @1zun4 in #4509
- fix: useMinecraftAutocompletion not working by @Zirada in #4503
- feat: Added priority to inventory actions by @be4dev in #4510
- fix: ChunkScanner subscribers not clearing on world change by @MukjepScarlet in #4473
- feat: InventoryTracker and Invsee command by @Zirada in #4441
- fix: ClickGUI sync by @1zun4 in #4513
- feat: visual enhancements on civ and breaker module by @1zun4 in #4514
New Contributors
Full Changelog: v0.17.0...v0.18.0