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* There is only ever one CEffectData, values need to be applied each time * TeslaHitboxes doesn't use radius * Also restart effect timer * Use custom inflictor, don't fill PostEntityTakeDamage with incorrect events * Use a base-game sound * Louder * Remove prints * Add content * Remove old test comments
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AddCSLuaFile! | ||
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DEFINE_BASECLASS "base_point" | ||
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ENT.Type = "point" | ||
ENT.Spawnable = false | ||
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ENT.Initialize = => | ||
-- Do nothing | ||
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ENT.UpdateTransmitState = -> | ||
TRANSMIT_NEVER |
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icolOrange = Color 255, 80, 0, 255 | ||
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killicon.Add "cfc_powerup_hotshot_inflictor", "vgui/hud/cfc_powerup_hotshot", icolOrange | ||
killicon.Add "cfc_powerup_thorns_inflictor", "vgui/hud/cfc_powerup_thorns", icolOrange |
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"UnlitGeneric" | ||
{ | ||
"$basetexture" "vgui/hud/cfc_powerup_thorns" | ||
"$vertexcolor" 1 | ||
"$vertexalpha" 1 | ||
"$nolod" 1 | ||
"$additive" 1 | ||
} |
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