Make survive_fatal_slumber trigger from surviving in any way #615
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Currently, the trigger for the "survive fatal slumber" advancement is only activated if you survive by passing the isImmuneish() check that reduces the damage from Float.MAX_VALUE to 95% of your max health. This changes it so the advancement triggers if you survive the kill shot in any way.
Note that "in any way" does not include using a Totem of Undying, since for some reason Fatal Slumber damage is set to bypass that.