Releases: Dani-24/Project-RPG
v1.0.0 Gold Release
Finally, Truck-Kun Isekai RPG is here with it's v1.0 UPDATE!!!
This new version includes:
- Prologue!!!
- Traffic lights System (because yes)
- New Bosses
- Battle transitions
- GUI animated
- Animated Menus
- New Menus
- Particle System
- Asset Management with PhysFS
- Battle System improved
- Full Playable with Gamepad
- Save point Bonfire?
- Even more Audios + SFXs
- Total Gamepad Support
Game History Description
Rhen/Briar are the main character which you can choose on the beginning of the game. They were normal people on a city in our world, but one day Truck-Kun run over him/her, and they got isekaid to de game world. This new world has been kidnapped by a villian whose purpose is to dominated that world. In the center of the biggest city there is a tower with a lot of levels, the villian is on the top of the tower, and in the levels below there are a lot of enemies, some stronger than the others, the level of strenghth of the enemies depends in the level of the tower. A lot of heroes of that world haf tried to defeat the villian, but they all lost against the tower. None of them came back out. There is a legend that says that the ones who lose against the tower becomes part of it.
Visit our Webpage:
https://dani-24.github.io/Project-RPG/
Check the documentation:
SuspiciousTeam_DOCUMENTATION_Assignment 04_Gold.pdf
v0.8
Assignment 03: Alpha
So I Got Isekai’d By Truck-kun In A Fantasy World To Defeat Him At The Tower, by Suspicious Team.
Team Members: Suspicious Team
Xavier Casadó (https://github.com/Akage369) (Team Lead)
Dani Toledo (https://github.com/Dani-24)
Marina Albalà (https://github.com/Vizalt)
Xavier López (https://github.com/Xavierlm11)
David Benages (https://github.com/Divangus)
Laia Pachon (https://github.com/laiapachon)
Albert Martín (https://github.com/T4skar)
Features (Added on the ALPHA):
Screens & battle transitions
GUI remake
5 new dungeon maps for the tower
24 new items
3 new Quests implemented.
Party Stats menu
Inventory menú (Item management)
Battle System improved
Victory / Lose Screens
Even more Audios + SFXs
Controls:
W/A/S/D : Player movement
Crtl: run
ESC : Back / Pause
SPACE : Confirm / Talking
Left mouse button (UI) : Confirm
Mouse movement (UI) : Select
G (UI) : Show UI
1/2 : Change player sprite
L3: Change player sprite
E: Stats Menu
I: inventory
Debug Keys:
F1 : Go to Town map
F2 : Go to Dojo map
F3 : Go to Shop map
F4 : Go to Shop (part 2) map
F5 : Go to Tavern
F9 : Show Colliders, debug information.
F10 - GOD mode: Fly-around mode, infinite stats.
6: Block player movement
7/8/9 : Disable / Enable party members
C : Adds 10 coins
F8: Tower floor 0
K: Tower floor 1
L: Tower floor 2
M: Tower floor 3
F11: Tower floor 4
H/J: give/subtract life
v0.5 Vertical Slide
OUR PROJECT RPG IS HERE!!!!
Download now the v0.5 from Project Rpg by Suspicious Team!!! Our first concept for our RPG game where you can explore some locations, interact with some NPCs and try our battle system concept.
Edit: Updated v0.5 -> v0.5.1
- Fixed a problem that could end crashing the game at battle with certain conditions.
Features:
-
Game is adapted to be played at 1280x720px resolution at 60fps (With windowed mode & fullscreen support).
-
Logo Scene
- Team Logo + SFX
-
Title Scene
- Game Title Screen.
- Music.
- UI : Main game menu. (Start/Continue/Options/Credits/Exit).
- Load save state from external file -> UI: Continue button.
- Animated camera movement.
-
Gameplay Scene
- 5 Unique Locations : Town, Shop, Shop 2nd room, Dojo, Tavern.
- 2 Alternable Playable Characters :
- Female player.
- Male player.
- 1 Team Party member ( Shown in battle.) :
- Valion (mage):
- 5 NPC Characters with 5 Dialogs :
- Kukock (Chicken) : Guide. -> Located in Town (next to the shop).
- Emilio (Pink ball painting) : Dialog -> Located in Town (North).
- Vincenç (Merchant) : Dialog -> Located in Shop.
- Luca (Trainer) : Dialog -> Located in Dojo.
- Dolores Delano (Barkeeper) : Dialog -> Located in Tavern.
- Pause menu with access to configuration : (Press ESC)
- Music: Specific tracks for each location.
- SFX: Specific sfx for each interaction.
-
Battle Scene
- RPG Turn-based battle system.
- Implementation of 3 Types of Enemies :
- Bat.
- Skeleton.
- Evil Eye.
- UI
- UI : Buttons to choose your party member actions.
- UI : Turn order, current entity playing, attack damage and characters stats information.
- Animated battle interactions.
- Music : Specific battle music.
-
Configuration Menu
- Music / SFX : Volume adjustment.
- Fullscreen mode.
- Enable / Disable VSync.
-
Controls:
- W/A/S/D : Player movement
- ESC : Back / Pause
- SPACE : Confirm / Talking
- Left mouse button (UI) : Confirm
- Mouse movement (UI) : Select
- G (UI) : Show UI
- 1/2 : Change player sprite
-
Debug Keys:
- F1 : Go to Town map
- F2 : Go to Dojo map
- F3 : Go to Shop map
- F4 : Go to Shop (part 2) map
- F5 : Go to Tavern
- F9 : Show Colliders, debug information.
- F10 - GOD mode: Fly-around mode, infinite stats.
- 7 : Disable / Enable player movement
- 9 - Save game data
- 0 - Load game data
-
Concepts & presentations used in this project:
- Game pillars
- Art bible
- TDD
- Rpg Turn-Based Combat
- Progression
- Rpg UI Menus
- Dialog System