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Chitinid #2707
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Chitinid #2707
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RSI Diff Bot; head commit f975f1e merging into 90629ee Resources/Textures/_DV/Effects/speech.rsi
Resources/Textures/_DV/Mobs/Customization/Chitinid/chitinid_antennas.rsi
Resources/Textures/_DV/Mobs/Customization/Chitinid/chitinid_parts.rsi
Resources/Textures/_DV/Mobs/Customization/Chitinid/chitinid_wings.rsi
Resources/Textures/_DV/Mobs/Species/Chitinid/parts.rsi
Resources/Textures/_DV/Objects/Specific/Species/chitinid.rsi
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Resources/Textures/_DV/Mobs/Customization/Chitinid/chitinid_parts.rsi/meta.json
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My first work for ss14 and a new Species to play, worker drone ants!
Displacement map not working right but not really needed as well so just gonna do without it
* Update uplink_catalog.yml * Update uplink_catalog.yml * Update uplink_catalog.yml * Update uplink_catalog.yml
Resources/Prototypes/_DV/Datasets/Names/chitinid_first_female.yml
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Howdy! Thank you for presenting this, we are taking it under Direction review. As this is quite large, I estimate it will take three days. |
Some of the initial feedback we have is that this is AWESOME, and super lovely sprites. We'd also like to request a bit of the default-names to be changed, we aren't picking up a suitable alien naming pattern, and would appreciate a more "out there" approach. Additionally. I personally love the radiation theming that this species has. I'd be curious to hear on if you have any ideas for how else this theme could be mechanically reinforced further. One of the ideas floated was to give them a radioactive purging mechanism, similar to the felinid's hairball- but resulting in a radioactive rock of some ilk. |
Im happy to hear that!! Normally im not the best with names but with that kinda direction point i think i can totally make those names more alien like in nature and pattern i already have some idea brewing! As for more ideas to mechanically play on the radiation theme i had a few but not many i didn't wanna try and go too far with much but i played with the idea of their unarmed attack/bite doing a bit of radiation damage, as well as the idea of them gaining som kind of buff at specific levels of radiation damage. I also played with the silly idea of lettingnthem consume uranium at the cost of some level of harm, but i thought it was a tad silly, however i love the purging idea making a radioactive rock!! Any more input or ideas would be welcomed i think im 100% gonna work on that purging idea it just sounds like a cool idea plus, funny radioactive rock. |
Alienized the names of the little Ants and swapped their naming scheme. Added a radiation healing and purge mechanic to play into the radiation theme more.
What do ya think of this interpretation of your guys idea for the radiation purge? dose that feed into the theme more mechanically in a nice way? @Lyndomen |
How do we feel about their exoskeleton disabling injection via syringe? |
Hmmm I like the idea, on one hand tho their inherent weakness to piercing makes me struggle to see how to logically explain it but i think i can see a logical reason as to why (AKA weaker smaller needles can't get through as well as a spear or bullet) But on the other hand the idea that their tougher to heal because of the tough shell and require more then just a quick injection to fix is nice, means pills or feeding meds in liquid form are used a bit more often which is just a nice little change. So id say personally im down for either way, just what are your thoughts on what i said? |
Adjustment to their resistances to make them less weak to blunt And the negative of being unable to be injected by normal syringes (hypo and pill gaming)
@Lyndomen thoughts on whether there should be a message saying "Exoskeleton too thick!" Or something similar to alert doctors/newbies what is happening instead of silently failing to inject? |
Yes, there absolutely should be a mechanism for notifying injectors that there is an issue. |
Added a little text pop up for failing to inject them
Alright simple and added, now when ya try and inject them it tells ya exactly that! @Lyndomen that good? |
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Direction approved!!
About the PR
My first dip into content creation for SS14, i have mane the Chitinid, a species of ant people created as worker drones who are now their own people. Feedback welcomed as it is my first time.
Why / Balance
I wanted to try something new and take my own crack at content creation for the server, i had gotten the idea of worker ants/ drones of bug species and thought what if i threw a bit of firefly in there and some radiation and i just let the idea flow.
For balance sake i tried to stay light with things since it's my first time making content and aimed for something that would be good at general labor and rescuing but lacked in the combat department in the conventional ways making them just a different spice to play as.
Technical details
Some new code for a radiation purging system that is somewhat similar to the felinid's hairball, as well as minor adjustments to the injector code to allow the species to be tagged as unable to be injected.
Media
Requirements
Breaking changes
No breaking changes.
Changelog
🆑