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surgery and shitmed tweaks #2721

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merged 26 commits into from
Jan 16, 2025
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Lyndomen
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@Lyndomen Lyndomen commented Jan 14, 2025

About the PR

more damage across the board really, tweaked sleep modifiers, less speed modifier for medical professionals.

please test this in a devenv and report how this feels, im not a surgery pro. Very open to feedback

Why / Balance

surgery overtuned especially remove bruise and burn

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  • I have tested all added content and changes.
  • I have added media to this PR or it does not require an ingame showcase.

Breaking changes

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  • tweak: Surgery now does a lil more damage! Keep your patients asleep!
  • tweak: Limbs have a lot more burn resist, and a lil less slash resist. Be careful!
  • tweak: Only Surgeon and CMO have a surgery buff, and it has been reduced dramatically.

@Lyndomen Lyndomen requested a review from a team as a code owner January 14, 2025 02:58
@github-actions github-actions bot added size/S 16-63 lines Changes: YML Changes any yml files S: Needs Review and removed size/S 16-63 lines labels Jan 14, 2025
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TL;DR: DeltaV comment

@Lyndomen
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Re: why all the speed modifiers are the same. I don't personally like jobs just being instrinsically better than others at certain task. When we start relying on that as a balancing mechanic we have to start pretending getting hired into a job isn't real. I would prefer that the speed of an operation naturally comes from the skill of the character & player, rather than enforced by job

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It's worth mentioning that this is not direction approved, not everyone agrees that job modifiers bad. Also have to find limb health

@deltanedas
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i agree, CMO starts with advanced tools anyway so speed modifiers could be axed entirely and CMO would still be the fastest surgeon

Signed-off-by: Lyndomen <[email protected]>
@github-actions github-actions bot added the size/S 16-63 lines label Jan 14, 2025
@github-actions github-actions bot added size/M 64-255 lines and removed size/S 16-63 lines labels Jan 14, 2025
Signed-off-by: Lyndomen <[email protected]>
Signed-off-by: Lyndomen <[email protected]>
Signed-off-by: Lyndomen <[email protected]>
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gave surgeon an advanced scalpel fo free because no more role modifiers

@Avalon-Proto
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Does this PR do anything about the whole "Whoops you're on fire, time for your limbs to burn to ash in seconds"

@Radezolid
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Does this PR do anything about the whole "Whoops you're on fire, time for your limbs to burn to ash in seconds"

Nope, it just modifies surgery values.

@Lyndomen
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Does this PR do anything about the whole "Whoops you're on fire, time for your limbs to burn to ash in seconds"

it will when i get around to it

@Lyndomen Lyndomen requested a review from Radezolid January 15, 2025 05:13
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Comment changes and we are good

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Sorry for not noticing these before.

Resources/Prototypes/Roles/Jobs/Medical/chemist.yml Outdated Show resolved Hide resolved
Resources/Prototypes/Roles/Jobs/Medical/chemist.yml Outdated Show resolved Hide resolved
Signed-off-by: Lyndomen <[email protected]>
Signed-off-by: Lyndomen <[email protected]>
Radezolid
Radezolid previously approved these changes Jan 16, 2025
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It still needs some minor comments fixing but I will do that later.

Signed-off-by: Lyndomen <[email protected]>
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ok direction approved real

Signed-off-by: Lyndomen <[email protected]>
Signed-off-by: Lyndomen <[email protected]>
Signed-off-by: Lyndomen <[email protected]>
Signed-off-by: Lyndomen <[email protected]>
Signed-off-by: Lyndomen <[email protected]>
Signed-off-by: Lyndomen <[email protected]>
Signed-off-by: Lyndomen <[email protected]>
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ok real

@Radezolid Radezolid merged commit 426b229 into DeltaV-Station:master Jan 16, 2025
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4 participants