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Compile for Windows
Compile for Windows #15: Manually run by Espyo
January 17, 2025 11:06 2m 21s master
January 17, 2025 11:06 2m 21s
Fixed some memory leaks and a few loose bugs, found with Valgrind.
CodeQL #137: Commit f20daa7 pushed by Espyo
January 17, 2025 00:39 15m 50s master
January 17, 2025 00:39 15m 50s
Small tweaks.
CodeQL #136: Commit fa58a37 pushed by Espyo
January 17, 2025 00:12 15m 24s master
January 17, 2025 00:12 15m 24s
Loose fixes.
CodeQL #135: Commit b63be8e pushed by Espyo
January 15, 2025 19:40 15m 45s master
January 15, 2025 19:40 15m 45s
CodeQL
CodeQL #134: Scheduled
January 15, 2025 19:35 15m 17s master
January 15, 2025 19:35 15m 17s
Update Turbulent Tundra (#64)
CodeQL #133: Commit 84028e2 pushed by Espyo
January 15, 2025 17:04 17m 2s master
January 15, 2025 17:04 17m 2s
Update Turbulent Tundra
CodeQL #132: Pull request #64 opened by Helodity
January 15, 2025 17:02 14m 42s Helodity:Turbulent-Tundra-update
January 15, 2025 17:02 14m 42s
Streamlined the manual's home page.
CodeQL #131: Commit 47054a9 pushed by Espyo
January 14, 2025 17:37 16m 34s master
January 14, 2025 17:37 16m 34s
Added a pack management menu to the options menu.
CodeQL #130: Commit d8a9c13 pushed by Espyo
January 12, 2025 22:06 16m 20s master
January 12, 2025 22:06 16m 20s
Compile for Windows
Compile for Windows #14: Manually run by Espyo
January 10, 2025 11:00 2m 10s master
January 10, 2025 11:00 2m 10s
Pikmin no longer try to circle non-enemies before attacking.
CodeQL #129: Commit 3242bea pushed by Espyo
January 8, 2025 23:17 15m 37s master
January 8, 2025 23:17 15m 37s
CodeQL
CodeQL #128: Scheduled
January 8, 2025 19:35 16m 11s master
January 8, 2025 19:35 16m 11s
Fixed a crash when a mob is in a sector that fades to the void.
CodeQL #127: Commit 914f0c7 pushed by Espyo
January 7, 2025 19:10 15m 36s master
January 7, 2025 19:10 15m 36s
Fixed the status removal action not using internal names.
CodeQL #126: Commit 93f151e pushed by Espyo
January 7, 2025 17:13 15m 57s master
January 7, 2025 17:13 15m 57s
Fixed Pikmin top bitmaps being freed while used in the animation editor.
CodeQL #125: Commit f8af0b8 pushed by Espyo
January 7, 2025 16:47 15m 56s master
January 7, 2025 16:47 15m 56s
Minor tweaks to the previous commit.
CodeQL #124: Commit bd40f8f pushed by Espyo
January 7, 2025 16:39 16m 0s master
January 7, 2025 16:39 16m 0s
Fixed songs disappearing in the area editor when a song preview is st…
CodeQL #123: Commit 81fb7a6 pushed by Espyo
January 7, 2025 16:18 17m 55s master
January 7, 2025 16:18 17m 55s
Improved the Fiery Blowhog's spritesheet now that it uses particles.
CodeQL #122: Commit fb520a1 pushed by Espyo
January 6, 2025 21:34 16m 21s master
January 6, 2025 21:34 16m 21s
Improvements and fixes to the shader logic.
CodeQL #121: Commit 8c6c391 pushed by Espyo
January 5, 2025 16:58 16m 10s master
January 5, 2025 16:58 16m 10s
Replace liquid with shader based rendering (#63)
CodeQL #120: Commit b5eb2c6 pushed by Espyo
January 5, 2025 16:43 2m 3s master
January 5, 2025 16:43 2m 3s
Added Pikmin carrying struggle animations.
CodeQL #119: Commit e2bbb04 pushed by Espyo
January 5, 2025 15:49 15m 18s master
January 5, 2025 15:49 15m 18s
Replace liquid with shader based rendering
CodeQL #118: Pull request #63 synchronize by Helodity
January 5, 2025 15:48 2m 1s Helodity:shaders
January 5, 2025 15:48 2m 1s
Replace liquid with shader based rendering
CodeQL #117: Pull request #63 synchronize by Helodity
January 5, 2025 15:30 3m 13s Helodity:shaders
January 5, 2025 15:30 3m 13s
Replace liquid with shader based rendering
CodeQL #116: Pull request #63 synchronize by Helodity
January 5, 2025 15:22 15m 34s Helodity:shaders
January 5, 2025 15:22 15m 34s
Fixed bridge spans not updating properly, as well as incorrect wood b…
CodeQL #115: Commit d278e35 pushed by Espyo
January 5, 2025 14:22 15m 1s master
January 5, 2025 14:22 15m 1s