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Various improvements for the Pulsar (#6423)
## Description of the proposed changes **Pulsar: T3 Mobile EMP Missile Launcher (SRL0310):** - Categories added: - `PRODUCTDL` - `SNIPEMODE` - Othismash EMP Missile Barrage: - DamageRadius: 0 --> 1 (same as its EMP weapon) - TurretPitchRange: 15 --> 40 (required against nearby units and units on top of mountains) - TurretPitchSpeed: 20 --> 50 (improves the responsiveness of the turret) - Introduce a taller firing arc to allow the Pulsar to shoot over obstacles more easily ## Explanation of the changes - The `PRODUCTDL` category is added as the Pulsar is content added outside of the main game and the expansion. - The `SNIPEMODE` category is added as it is instrumental for using the Pulsar against ACU's equipped with personal shields. The Absolver also has this category. - Its weapon gains the ability to deal damage in an AoE, differentiating it more from the Absolver. The effects of the missiles appear like they deal AoE damage and the weapon's EMP effect also has a radius of 1. - The `TurretPitchRange` is increased so it can hit units close to its model. Right now, this is not the case; its missiles will overshoot closer units. The model does provide enough leeway to make this change. - `UseFiringSolutionInsteadOfAimBone = true`; required to fix overshooting. - The ballistic arc was very shallow due to `TrackTarget` being set to `true` in the projectile's blueprint. ## Checklist - [x] Changes are documented in the changelog for the next game version --------- Co-authored-by: FAForever <[email protected]>
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- (#6423) The Pulsar receives various tweaks in anticipation of its future introduction into the game. Additionally, the Pulsar's files have been updated to remove the last remnants of its former name. Initially, the unit was called Othismash. | ||
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- Pulsar: T3 Mobile EMP Missile Launcher (SRL0310): | ||
- Categories added: | ||
- `PRODUCTDL` | ||
- `SNIPEMODE` | ||
- Pulsar EMP Missile Barrage: | ||
- DamageRadius: 0 --> 1 (same as its EMP weapon) | ||
- TurretPitchRange: 15 --> 40 (required against nearby units and units on top of mountains) | ||
- TurretPitchSpeed: 20 --> 50 (improves the responsiveness of the turret) | ||
- Introduce a taller firing arc to allow the Pulsar to shoot over obstacles more easily |
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