Skip to content

Commit

Permalink
Prevent the Vulthoo from missing units that are directly beneath it (#…
Browse files Browse the repository at this point in the history
…6595)

## Description of the proposed changes
Resolves #5691.

**Vulthoo: T2 Gunship (XSA0203):**
- Heavy Phasic Autogun (x2)
  - TurretPitch: -20 --> -40
  - TurretPitchRange: 60 --> 90

## Additional context
Setting `UseFiringSolutionInsteadOfAimBone` to `true` would be an
alternative solution.

## Checklist
- [x] Changes are documented in the changelog for the next game version
  • Loading branch information
Basilisk3 authored Jan 15, 2025
1 parent 3a4294d commit 6a450f0
Show file tree
Hide file tree
Showing 2 changed files with 10 additions and 4 deletions.
6 changes: 6 additions & 0 deletions changelog/snippets/balance.6595.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
- (#6595) Fix a bug that prevented the Vulthoo from hitting units directly beneath it.

- Vulthoo: T2 Gunship (XSA0203):
- Heavy Phasic Autogun (x2)
- TurretPitch: -20 --> -40
- TurretPitchRange: 60 --> 90
8 changes: 4 additions & 4 deletions units/XSA0203/XSA0203_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -217,8 +217,8 @@ UnitBlueprint{
TurretBonePitch = "Left_Turret_Barrel",
TurretBoneYaw = "Left_Turret",
TurretDualManipulators = false,
TurretPitch = -20,
TurretPitchRange = 60,
TurretPitch = -40,
TurretPitchRange = 90,
TurretPitchSpeed = 360,
TurretYaw = 0,
TurretYawRange = 180,
Expand Down Expand Up @@ -280,8 +280,8 @@ UnitBlueprint{
TurretBonePitch = "Right_Turret_Barrel",
TurretBoneYaw = "Right_Turret",
TurretDualManipulators = false,
TurretPitch = -20,
TurretPitchRange = 60,
TurretPitch = -40,
TurretPitchRange = 90,
TurretPitchSpeed = 360,
TurretYaw = 0,
TurretYawRange = 180,
Expand Down

0 comments on commit 6a450f0

Please sign in to comment.