Skip to content

Commit

Permalink
Change invalid name
Browse files Browse the repository at this point in the history
  • Loading branch information
BlackYps committed Jan 14, 2025
1 parent 3f7cefe commit 7a6416e
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions effects/terrain.fx
Original file line number Diff line number Diff line change
Expand Up @@ -2080,7 +2080,7 @@ float4 TerrainPBRAlbedoPS ( VS_OUTPUT inV) : COLOR
// Append a "B" to the name, if the shader uses Biplanar mapping.

// ----------------------------------------------------------------------------
//#region TerrainXP+, Terrain000 and Terrain050
//#region TTerrainXPExt, Terrain000 and Terrain050

// Layer| Albedo stratum | Normal stratum
// | R | G | B | A | R | G | B | A |
Expand All @@ -2103,7 +2103,7 @@ float4 TerrainPBRAlbedoPS ( VS_OUTPUT inV) : COLOR
// are designed as a drop-in replacement that solely introduce the map-wide
// normals and map-wide shadows.

// TTerrainXP+ keeps the different interpretation of mask ranges between
// TTerrainXPExt keeps the different interpretation of mask ranges between
// albedo and normal textures, so it is a direct drop-in replacement.
// Terrain000 enables the full mask range for both textures.
// Terrain050 only uses half the mask range. We choose to provide this option
Expand Down Expand Up @@ -2239,7 +2239,7 @@ float4 Terrain000AlbedoPS ( VS_OUTPUT inV, uniform bool halfRange ) : COLOR
/* # Similar to TTerrainXP, but upperAlbedo is used for map-wide #
# textures. #
# It is designed to be a drop-in replacement for TTerrainXP. # */
technique TTerrainXP+ <
technique TTerrainXPExt <
string usage = "composite";
string normals = "TTerrainNormalsXP";
>
Expand Down

0 comments on commit 7a6416e

Please sign in to comment.