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Combine Ahwassa bomb's final 3 damage instances into 1 (#6563)
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- Greatly improves the effectiveness of stacked low HP shields, such as the UEF and Aeon mobile shields.
- Fixes Ahwassa not overkilling units as much as it should, and leaving more reclaim because of that.
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lL1l1 authored Jan 6, 2025
1 parent adf247f commit 9c1e754
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3 changes: 3 additions & 0 deletions changelog/snippets/balance.6563.md
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- (#6563) Combine Ahwassa's final 3 damage instances into 1 damage instance.
- Greatly improves the effectiveness of stacked low HP shields, such as the UEF and Aeon mobile shields.
- Fixes Ahwassa not overkilling units as much as it should, and leaving more reclaim because of that.
Original file line number Diff line number Diff line change
Expand Up @@ -68,15 +68,9 @@ SBOOhwalliStategicBomb01 = ClassProjectile(SOhwalliStrategicBombProjectile) {
DamageArea(instigator, position, 0.9 * radius, 1, 'TreeFire', true, true)

-- wait for the full explosion and then deal the remaining damage
WaitTicks(26)
DamageArea(instigator, position, 0.2 * radius, 1, 'Disintegrate', true, true)
DamageArea(instigator, position, radius, 0.3 * damage, damageType, damageFriendly, damageSelf)
WaitTicks(1)
DamageArea(instigator, position, 0.3 * radius, 1, 'Disintegrate', true, true)
DamageArea(instigator, position, radius, 0.3 * damage, damageType, damageFriendly, damageSelf)
WaitTicks(1)
WaitTicks(28)
DamageArea(instigator, position, 0.4 * radius, 1, 'Disintegrate', true, true)
DamageArea(instigator, position, radius, 0.3 * damage, damageType, damageFriendly, damageSelf)
DamageArea(instigator, position, radius, 0.9 * damage, damageType, damageFriendly, damageSelf)
end,
}
TypeClass = SBOOhwalliStategicBomb01

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