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Unify the MuzzleVelocity stat of the Aeon Cruiser's missiles (#6440)
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The Infinity Class Cruiser is equipped with two copies of Zealot AA
Missile launchers, both of which target the same unit. These two weapons
function identically except for the `MuzzleVelocity` stat, where one
weapon has a higher value than the other (though the left weapon also
does not have a `TargetCheckInterval`, and prefers the target of the
right weapon). This is misleading because both unit databases show the
AA batteries as having a `MuzzleVelocity` of `40`, when in reality, this
is only true for one of the launchers. The models on the unit also look
identical.

I am not aware of any other unit that does this; the Keefer Class has a
MuzzleVelocity of 30 for both of its AA batteries. The UI also does not
indicate a difference in MuzzleVelocity between both weapons.

**Infinity Class: T2 Cruiser (UAS0202):**
   - Zealot AA Missile (right launcher):
      - MuzzleVelocity: 40 --> 35
   - Zealot AA Missile (left launcher):
      - MuzzleVelocity: 30 --> 35
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Basilisk3 authored Sep 22, 2024
1 parent 0a8c75f commit c4bc803
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7 changes: 7 additions & 0 deletions changelog/snippets/balance.6440.md
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- (#6440) The Infinity Class Cruiser is equipped with two copies of Zealot AA Missile launchers. These two weapons function identically except for the `MuzzleVelocity` stat, where one weapon has a higher value than the other. This is misleading because the models look the same, and the unit databases imply that both AA batteries have a `MuzzleVelocity` of `40`. This PR equalizes the stats of both launchers to resolve this issue. In terms of gameplay, there is virtually no difference.

- Infinity Class: T2 Cruiser (UAS0202):
- Zealot AA Missile (right battery):
- MuzzleVelocity: 40 --> 35
- Zealot AA Missile (left battery):
- MuzzleVelocity: 30 --> 35
4 changes: 2 additions & 2 deletions units/UAS0202/UAS0202_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -233,7 +233,7 @@ UnitBlueprint{
MaxRadius = 70,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 40,
MuzzleVelocity = 35,
ProjectileId = "/projectiles/AAAZealotMissile01/AAAZealotMissile01_proj.bp",
ProjectileLifetime = 6,
ProjectilesPerOnFire = 1,
Expand Down Expand Up @@ -292,7 +292,7 @@ UnitBlueprint{
MaxRadius = 70,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 30,
MuzzleVelocity = 35,
PrefersPrimaryWeaponTarget = true,
ProjectileId = "/projectiles/AAAZealotMissile01/AAAZealotMissile01_proj.bp",
ProjectileLifetime = 6,
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