Disable collisions with dead units consistently #6543
+7
−7
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Issue
This bit of code runs for all units and causes them to wait while dead before being destroyed, making them block damage when they shouldn't:
fa/lua/sim/Unit.lua
Lines 1982 to 1994 in 9948335
This code does the same, but makes up a much more significant portion of the wait time (0-0.5 seconds vs 0.1)
fa/lua/sim/Unit.lua
Lines 1921 to 1924 in 9948335
For a practical example, spawn a line of hives and an enemy monkeylord. The monkeylord's laser will be blocked while the dead hive is going through its explosion FX.
Description of the proposed changes
DisallowCollisions = true
toOnKilled
as that is the entry point for all the issues that arise with collisions after death (DeathThreadDestructionWaitTime
, sinking, and death animations)Testing done on the proposed changes
Additional context
This does not apply to air units because they overwrite
OnKilled
.Checklist