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Annotate code related to collision beam entities #6627

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@lL1l1 lL1l1 commented Jan 17, 2025

Description of the proposed changes

Annotate collision beam entities, the default beam weapon class, and related Intellisense warnings.

Testing done on the proposed changes

DefaultBeamWeapon, CollisionBeam, and CollisionBeamEntity files don't have warnings

Checklist

  • Changes are annotated, including comments where useful
  • Changes are documented in the changelog for the next game version

lL1l1 added 13 commits January 16, 2025 15:55
spec is from the disassembly strings
`Disable` is from logging the `moho.CollisionBeamEntity` table (excluding what's already in `moho.entity_methods`)
Type doesn't propagate without using Class(base)(spec), even though base(spec) is functional. Not sure how to fix that.
The beam is only instantiated once so we don't need to do the metatable trick we did with projectiles
@lL1l1 lL1l1 added area: sim Area that is affected by the Simulation of the Game type: intellisense labels Jan 17, 2025
@lL1l1 lL1l1 added this to the Development Iteration I of 2025 milestone Jan 17, 2025
@lL1l1 lL1l1 marked this pull request as ready for review January 17, 2025 03:38
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