Internet store Streamchick, which sells computer games worldwide. Historical data on game sales, user and expert ratings, genres and platforms (e.g. Xbox or PlayStation) are available from public sources. You need to identify the patterns that determine a game's success. This will allow you to bet on a potentially popular product and plan advertising campaigns
In front of you is data through 2016. Let's imagine that it is December 2016 and you are planning a campaign for 2017. You need to work out how to work with the data. It doesn't matter whether you're forecasting 2017 sales using 2016 data or 2027 sales using 2026 data.
The data set includes the acronym ESRB (Entertainment Software Rating Board), an association that determines the age rating of computer games. The ESRB evaluates game content and assigns it an appropriate age category, such as "For Adults", "For Young Children" or "For Teens".
- Name - game name
- Platform - platform
- Year_of_Release - year of release
- Genre - game genre
- NA_sales - North American sales (millions of copies sold)
- EU_sales - sales in Europe (millions of copies sold)
- JP_sales - sales in Japan (millions of copies sold)
- Other_sales - sales in other countries (millions of copies sold)
- Critic_Score - critics' score (maximum 100)
- User_Score - user rating (maximum 10)
- Rating - rating from the organization ESRB (Entertainment Software Rating Board). This association determines the rating of computer games and assigns them a suitable age category.
Data for 2016 may be incomplete.