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Releases: GDRETools/gdsdecomp

v0.8.0-prerelease.1

30 Oct 16:32
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v0.8.0-prerelease.1 Pre-release
Pre-release

CALL FOR TESTING

This release introduces multi-threading, which greatly speeds up project recovery.

Adding this took changing over 10k lines of code, so there may be regressions. As such, we ask that users please test this on projects that they have recovered before and report any regressions to the issues tracker.

What's Changed

Full Changelog: v0.7.3...v0.8.0-prerelease.1

v0.7.3

14 Oct 02:34
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What's Changed

  • Handle drag-and-dropped files
    • Just drag and drop onto the application window to open a PCK/EXE
  • Handle file association and drag-and-drop on program
    • Godot RE Tools can be associated with PCK files and open them.
    • You can also drag and drop onto the program to open PCK/EXE files as well
  • Don't show disclaimer more than once on same minor version
  • Fix MacOS app missing icon
  • add --exclude, --include CLI options

Full Changelog: v0.7.2...v0.7.3

v0.7.2

07 Oct 01:57
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What's Changed

0.7 features:

  • Decompiling 4.3 scripts
  • Loading and saving 4.3 resource formats
  • 4.x GLB scene export
  • Compiling scripts

Full Changelog: v0.7.1...v0.7.2

v0.7.1

06 Oct 21:24
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What's Changed

  • Add update detection feature - menu bar will display when there's a new version available, which when clicked will take you to the release page
  • Fix issues with loading translation csvs in newer Godot versions
  • Fix ogg import filter in file dialog
  • Fix filtering when doing a partial extraction/recovery

0.7 features:

  • Decompiling 4.3 scripts
  • Loading and saving 4.3 resource formats
  • 4.x GLB scene export
  • Compiling scripts

Full Changelog: v0.7.0...v0.7.1

v0.7.0

06 Oct 01:19
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What's Changed

  • Added support for decompiling 4.3 scripts
  • Added support for loading and saving 4.3 resource formats
  • 4.x GLB scene export
    • PLEASE NOTE: This is experimental functionality and the exported models may not be accurate. As such, when performing a project recovery, exported GLBs are output to the .assets directory in the project folder where they won't be picked up for import.
  • Add compiling scripts feature - all bytecodes which we have support for decompiling can be compiled to.
  • Fix incorrect file offsets when exporting PCK by @cgytrus in #168
  • Add support for new embedded PCK loading by @nikitalita in #189
  • Fix compiling GDScript 2.0 by @nikitalita in #190
  • Numerous other bugfixes, including fixing a number of crashing on exit bugs

New Contributors

Full Changelog: v0.6.2...v0.7.0

v0.7.0-prerelease.1

30 Sep 23:07
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v0.7.0-prerelease.1 Pre-release
Pre-release

What's Changed

  • add support for decompiling 4.3 scripts
  • Add support for loading and saving 4.3 resource formats
  • 4.x GLB scene export
    • PLEASE NOTE: This is experimental functionality and the exported models may not be accurate. As such, when performing a project recovery, exported GLBs are output to the .assets directory in the project folder where they won't be picked up for import.
  • Add compiling scripts feature - all bytecodes which we have support for decompiling can be compiled to.
  • Fix incorrect file offsets when exporting PCK by @cgytrus in #168

New Contributors

Full Changelog: v0.6.2...v0.7.0-prerelease.1

v0.6.2

13 Jan 04:43
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What's Changed

  • Fix godotver parsing to match tagged godot versions
  • Remove Personal identifiable information in the logs
  • Fix erroneous plugin error report
  • Fix GDRESettings memory leak
  • Fix logger causing a crash at exit
  • Load macOS .app folders

Full Changelog: v0.6.1...v0.6.2

v0.6.1

13 Jan 03:22
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What's Changed

Full Changelog: v0.6.0...v0.6.1

v0.6.0

11 Dec 17:17
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What's Changed

  • 4.x Ogg stream export support
  • ADPCM sample export support
  • 2.x sample export support
  • DXT texture export support by @Lock-The-Door in #150
  • 4.x Fontdata export support
  • Fixed issues with 4.2 exports having malformed import files
  • Support for restoring gdnative/gdextension plugins
  • Fixed issue with WebP exports not being saved
  • Numerous bug fixes and refactoring
  • Synced with 4.2

New Contributors

Full Changelog: v0.5.3...v0.6.0

v0.5.3

24 Apr 20:45
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What's Changed

Full Changelog: v0.5.2...v0.5.3