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Releases: GDRETools/gdsdecomp

v0.8.3

12 Jan 17:19
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What's Changed

  • Fix performance issues with translation export
  • Speed up bin-to-text conversion

Full Changelog: v0.8.2...v0.8.3

v0.8.2

08 Jan 12:59
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What's Changed

  • Fix GDscript 2.0 parsing error when no newline at EOF

Full Changelog: v0.8.1...v0.8.2

v0.8.1

05 Jan 09:18
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What's Changed

  • Improved translation key guessing
    • To cope with translation schemes that have dynamic keys, we now test for combinations of strings with detected common prefix/suffixes.
    • We also now allow duplicate keys in translations
  • Experimental plugin detection and download
    • This is currently disabled by default, as it is still experimental and there's no way to interrupt downloading once it's started.
    • If you want to try this out, start the program from the command line with the --enable-experimental-plugin-downloading flag.
  • Fix issues with exporting scenes with scripts/shaders embedded
  • Fix pathing issues with Godot >=4.4 PCKs.
  • Gdscript 2.0 fixes, mostly multiline bugs and spacing issues
  • resync with godotengine/godot master @ 46c8f8c5c5874c7c56ea5b1384259d… by @nikitalita in #232

Full Changelog: v0.8.0...v0.8.1

v0.8.1-rc.1

04 Jan 21:56
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v0.8.1-rc.1 Pre-release
Pre-release

This is a prerelease solely just to check that the release action on the CI is working.

What's Changed

  • Improved translation key guessing
    • To cope with translation schemes that have dynamic keys, we now test for combinations of strings with detected common prefix/suffixes.
    • We also now allow duplicate keys in translations
  • Experimental plugin detection and download
    • This is currently disabled by default, as it is still experimental and there's no way to interrupt downloading once it's started.
    • If you want to try this out, start the program from the command line with the --enable-experimental-plugin-downloading flag.
  • Fix issues with exporting scenes with scripts/shaders embedded
  • Fix pathing issues with Godot >=4.4 PCKs.
  • Gdscript 2.0 fixes, mostly multiline bugs and spacing issues
  • resync with godotengine/godot master @ 46c8f8c5c5874c7c56ea5b1384259d… by @nikitalita in #232

Full Changelog: v0.8.0...v0.8.1-rc.1

v0.8.0

19 Nov 21:10
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What's Changed

  • Multi-threaded resource export
    • Project recovery is now significantly faster, especially for large games; depending on the number of cores you have, anywhere between 50% and 800% faster.
  • Multi-pack support
    • Games with multiple PCKs can now be extracted at once; just select each PCK associated with the game in the recovery dialog, or drag and drop all the PCKs onto the app window
  • Add support for decompressing Etc, Etc2, ASTC images; we should now recover all 2D textures in any given project
  • Better Translation recovery
    • After implementing better resource loading and parsing, we can now parse every string contained in every resource and every script in the game.
    • As a result, we now recover nearly all keys for the translation.csvs that are actually in use
    • We may still fail to recover keys that are not currently in use, or if the game uses a very esoteric translation scheme.
  • Add --decompile CLI option
  • Prevent crash when decompressing image with mipmaps
  • Tons of other bug fixes

Special Thanks

Several of you answered the call to test this version before release, and you all made this release possible. A special shout-out to @Mathieu015, @wfzyx, and @ste who went above and beyond, thank you all <3

Full Changelog: v0.7.3...v0.8.0

v0.8.0-prerelease.6

15 Nov 17:59
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v0.8.0-prerelease.6 Pre-release
Pre-release

What's Changed

  • I lied, there were some major bug fixes that need testing
  • Fix APK/ZIP extraction/recovery
  • Fix crash on certain images decompressing
  • Minor fixes by @nikitalita in #219
  • Fix scene export crashes by @nikitalita in #220
  • Bytecode fixes by @nikitalita in #221

Full Changelog: v0.8.0-prerelease.5...v0.8.0-prerelease.6

v0.8.0-prerelease.5

07 Nov 08:43
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v0.8.0-prerelease.5 Pre-release
Pre-release

What's Changed

  • Probably the last prerelease before release
  • Prevent crash when decompressing image with misaligned mipmaps
  • Allow invalid utf-8 strings when parsing scripts
  • Fix bytecode detection when opening the PCK
  • add --decompile CLI option

Full Changelog: v0.8.0-prerelease.4...v0.8.0-prerelease.5

v0.8.0-prerelease.4

06 Nov 06:42
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v0.8.0-prerelease.4 Pre-release
Pre-release

What's Changed

  • More fixes!
  • Fixed very slow GUI load time on large projects
  • Fixed the auto-update checking not working on the release build
  • Support for exporting AtlasTextures, ImageTextures
  • Add support for decompressing ETC, ETC2, and ASTC compressed images

Full Changelog: v0.8.0-prerelease.3...v0.8.0-prerelease.4

v0.8.0-prerelease.3

03 Nov 03:58
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v0.8.0-prerelease.3 Pre-release
Pre-release

What's Changed

  • Translation exporter now retrieves nearly all keys
    • There are still situations where we will not recover all keys, such as if a particular key is not currently in use in the project.
  • Add support for exporting ".image" files
  • Fix crashes on certain games
  • Fix indent on 4.3 scripts

CALL FOR TESTING

This release introduces multi-threading, which greatly speeds up project recovery.

Adding this took changing over 10k lines of code, so there may be regressions. As such, we ask that users please test this on projects that they have recovered before and report any regressions to the issues tracker.

Full Changelog: v0.8.0-prerelease.2...v0.8.0-prerelease.3

v0.8.0-prerelease.2

31 Oct 17:50
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v0.8.0-prerelease.2 Pre-release
Pre-release

What's Changed

CALL FOR TESTING

This release introduces multi-threading, which greatly speeds up project recovery.

Adding this took changing over 10k lines of code, so there may be regressions. As such, we ask that users please test this on projects that they have recovered before and report any regressions to the issues tracker.

Full Changelog: v0.8.0-prerelease.1...v0.8.0-prerelease.2