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Some Important Fixes
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JappaWakka committed Jun 19, 2023
1 parent f1d68f7 commit 25aed67
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Showing 4 changed files with 15 additions and 13 deletions.
2 changes: 1 addition & 1 deletion GameModes/Lost Silver/Content/Data/Maps/GoodBye_House.dat
Original file line number Diff line number Diff line change
Expand Up @@ -143,7 +143,7 @@ ChangeColor
{"EntityField"{ENT[{"Size"{intArr[1,1]}}{"EntityID"{str[ScriptBlock]}}{"Position"{sngArr[7,0,46]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[0,48,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[GoodBye\GoodBye_House_TurnBlack]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"Size"{intArr[1,1]}}{"EntityID"{str[ScriptBlock]}}{"Position"{sngArr[7,0,45]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[0,48,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[GoodBye\GoodBye_House_TurnWhite]}}{"Rotation"{int[0]}}]}}

{"OffsetMap"{MAP[{"Offset"{sngArr[2,3,-2]}}{"Map"{str[GoodBye\GoodBye_Room.dat]}}]}}
{"OffsetMap"{MAP[{"Offset"{sngArr[2,3,-2]}}{"Map"{str[GoodBye_Room.dat]}}]}}

Gold:
{"NPC"{NPC[{"Position"{sngArr[7,0,81]}}{"TextureID"{str[Gold_Regular]}}{"ID"{int[0]}}{"Name"{str[Gold]}}{"Action"{int[1]}}{"AdditionalValue"{str[GoodBye\GoodBye_House_Gold]}}{"Rotation"{int[2]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
2 changes: 1 addition & 1 deletion GameModes/Lost Silver/Content/Data/Maps/GoodBye_Room.dat
Original file line number Diff line number Diff line change
Expand Up @@ -94,4 +94,4 @@ Bookshelf:
TownMap:
{"EntityField"{ENT[{"Size"{intArr[1,1]}}{"Scale"{sngArr[0.6,0.6,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[6,0.2,-0.49]}}{"TexturePath"{str[LostHouse]}}{"Textures"{recArr[[48,80,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}

{"OffsetMap"{MAP[{"Offset"{sngArr[-2,-3,2]}}{"Map"{str[House.dat]}}]}}
{"OffsetMap"{MAP[{"Offset"{sngArr[-2,-3,2]}}{"Map"{str[GoodBye_House.dat]}}]}}
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
version=2

:if:<Register.Registered(SlideShow_Done)>=true
:if:<Register.Registered(SlideShow_Done)>=true <or> <Register.Registered(Hidden_Done)>=false <or> <Register.Registered(Burned_Done)>=false <or> <Register.Registered(DiedHe_Done)>=false
@Entity.SetCollision(1,1)
@Entity.SetVisible(1,0)
:endif
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22 changes: 12 additions & 10 deletions GameModes/Lost Silver/Content/Data/Scripts/Grave_SpinDown.dat
Original file line number Diff line number Diff line change
Expand Up @@ -39,21 +39,23 @@ version=2
@Camera.Update
@Player.ResetMovement
@Camera.DeFix
:if:<Pokemon.AdditionalData(0)>=3
:if:<Pokemon.AdditionalData(1)>=8
:if:<Pokemon.AdditionalData(2)>=4
:if:<Pokemon.AdditionalData(3)>=3
:if:<Pokemon.AdditionalData(4)>=7
:if:<Pokemon.AdditionalData(5)>=4
@Player.Warp(DiedHe.dat,4,0.1,6,0)
@Level.Update
:end
:if:<Register.Registered(DiedHe_Done)>=false
:if:<Pokemon.AdditionalData(0)>=3
:if:<Pokemon.AdditionalData(1)>=8
:if:<Pokemon.AdditionalData(2)>=4
:if:<Pokemon.AdditionalData(3)>=3
:if:<Pokemon.AdditionalData(4)>=7
:if:<Pokemon.AdditionalData(5)>=4
@Player.Warp(DiedHe.dat,4,0.1,6,0)
@Level.Update
:end
:endif
:endif
:endif
:endif
:endif
:endif
:endif
:endif
@Player.Warp(RedTower.dat,4,0.1,8,0)
@Music.Stop
@Level.Update
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