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An open source interactive disassembler

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Medusa

Medusa is a disassembler designed to be both modular and interactive. It runs on Windows and Linux, it should be the same on OSX. This project is organized as a library. To disassemble a file you have to use medusa_text or qMedusa. An experimental emulator is also available.

Build-bot

branch Travis AppVeyor
dev Build status of the dev branch on Mac/Linux Build status of the dev branch on Windows

Prerequisites

Medusa requires the following libraries: boost >= 1.55 (system, filesystem, thread, date_time), OGDF (required git), and Qt5 >= 5.2 for the GUI. You also need CMake for compilation and a C++11 compiler (VS2013 update 4 on Windows). Git is optional but allows to clone remote repository for specific features, see Compilation/Options.

Feature

Loader
Name Mapping Import Export Symbols Notes
ELF yes yes no no Some kind of reloc are not handled
PE yes yes yes no Reloc are not handled
Mach-O yes yes no no
  • Doesn't support FAT binary
  • on X86, esi as glbptr is not handled
GameBoy yes yes yes yes
  • GameBoy Color registers are not handled
  • All mappers are not handled
ST62ROM yes yes yes yes  
Architecture
Name Mode Disassembly Semantic Notes
x86 16-bit yes partial Support until SEE4.2
x86 32-bit yes
x86 64-bit yes
z80 gameboy yes yes  
avr8   no no Broken
arm normal partial partial  
arm thumb partial no
arm thumb2 partial no
st62   yes partial  
User interface
Name interactivity Comment Label Graph Database Notes
qt partial yes yes yes yes  
text no no no no yes  
Binding
Name Notes
Python WIP
Database
Name Save Load Notes
text yes yes Incomplete
Operating System
Name Notes
UNIX WIP
Windows

Roadmap

Each versions of Medusa bring a new specific feature.

  • 0.1 the beginning of the project
  • 0.2 new qt interface
  • 0.3 flow graph
  • 0.4 load/save database
  • 0.5 semantic support
  • 0.6 better python binding
  • 0.7 debugger

Compilation

First off, you need boost libraries; you can either download a built version or compile yourself. Boost is available here

Now, make sure you have installed Qt5 if you need a graphical user interface (and I'm pretty sure you do ;)). Medusa requires at least the version 5.2, be sure to pick the good version on the official website or use your package manager.

Finally, we're ready to retrieve and compile medusa:

git clone https://github.com/wisk/medusa.git
mkdir build
cd build
# UNIX users should define CMAKE_BUILD_TYPE e.g. -DCMAKE_BUILD_TYPE=Release to compile Medusa with optimizatin
cmake -DBOOST_ROOT:PATH=<path to the boost directory> -DQT5_CMAKE_PATH:PATH=<Path to Qt5 cmake scripts directory> ..

# for UNIX users
make && cd bin && ./qMedusa

# for Windows users
explorer Medusa.sln

Note: If CMake is unable to find Boost on Windows, try to define BOOST_LIBRARYDIR. This variable must be set to the library directory (e.g.: C:\boost_1_55_0\lib64-msvc-11.0). In my configuration, QT5_CMAKE_PATH is set to /usr/lib/cmake on ArchLinux and %USERPROFILE%\Sources\qt-5.3.0-x64-msvc2012-compact\lib\cmake on Windows. For Windows users, you should probably add -G"Visual Studio XX Win64" where XX is your Visual Studio version and Win64 if you build medusa in 64-bit. To run the Qt interface on Windows, you may have to add the folder %QTDIR%\bin to your %PATH% and copy the folder %QTDIR%\plugins\platforms. By default, Medusa searches modules in the current folder, so you should run medusa executables from the folder where modules are located (e.g. build/bin on UNIX or build\bin\{Debug,Release,...} on Windows).

Options

  • MEDUSA_BUILD_WITH_OGDF: clone OGDF project and build it, this library allows qMedusa to display graph

Screenshots

Main interface

https://raw.github.com/wisk/medusa/dev/img/shots/main_interface.png

Control flow graph

https://raw.github.com/wisk/medusa/dev/img/shots/cfg.png

Interactivity

https://raw.github.com/wisk/medusa/dev/img/shots/interactivity.png

https://raw.github.com/wisk/medusa/dev/img/shots/label.png

Binding

https://raw.github.com/wisk/medusa/dev/img/shots/python_binding.png

Contacts

Acknowledgements

  • My schoolmates: epieddy, flalande and FX.
  • My workmate: gg.
  • Yusuke Kamiyamane for his icons
  • gunmetal313, saeschdivara, kangjoni76 for their contributions.

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An open source interactive disassembler

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  • C++ 74.0%
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