Fix SIGSEGV problem when loading Minecraft #20
Workflow file for this run
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name: Build CocoaInput Native | |
on: [ push, pull_request ] | |
jobs: | |
build: | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- os: ubuntu-22.04 | |
name: "Ubuntu 22.04 x64" | |
- os: windows-2022 | |
name: "Windows Server 2022 x64" | |
#- os: macos-12 | |
# name: "macOS 12 (Universal)" | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: '(Windows) Setup MSYS2' | |
if: runner.os == 'Windows' | |
uses: msys2/setup-msys2@v2 | |
with: | |
msystem: clang64 | |
update: true | |
install: >- | |
git | |
pacboy: >- | |
cmake:p | |
- name: '(Windows) Build CocoaInput-lib' | |
if: runner.os == 'Windows' | |
shell: bash.exe --noprofile --norc -e -o pipefail {0} | |
run: ./build_Windows.sh | |
- name: '(macOS) Build CocoaInput-lib' | |
if: runner.os == 'macOS' | |
run: ./build_macOS.sh | |
- name: '(Linux X11) Build CocoaInput-lib' | |
if: runner.os == 'Linux' | |
run: ./build_X11.sh | |
- name: '(Linux Wayland) Build caramelChat-lib' | |
if: runner.os == 'Linux' | |
run: | | |
sudo apt-get install -y libwayland-dev wayland-protocols | |
./build_Wayland.sh | |
- name: Upload Library | |
uses: actions/upload-artifact@v4 | |
with: | |
name: CocoaInput-lib_${{ runner.os }} | |
path: build/ |