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Releases: NicEastvillage/RLBot-Beast

Beast from the East 2.2.1

23 Aug 13:12
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Changes:

  • Now collects boost when returning from an attack.
  • All timers are now using ingame time.

Beast from the East 2.2

01 Aug 09:43
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Changes:

  • Removed RLUtilities dependency. Now has its own linear algebra library
  • Added a sweet logo

Beast from the East 2.1

02 Jul 14:50
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Changes:

  • Better kickoffs that take teammates into account
  • Small adjustments

Beast from the East 2.0

02 Mar 13:08
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Major rework of Beast from the East is done!

Changes between v1 and v2:

  • Now uses the rlbot frameworks prediction
  • Improved drive controller
  • Added shot controller
  • Now uses a combination of utility system and plans
  • Uses RLU vectors and rotation stuff
  • Tries to hit goal when opponents does not go for kickoff
  • More aggresive playstyle overall
  • Way cleaner code
  • Celebrates victory!

Changes since last beta release:

  • Added small jump shots
  • Added celebration
  • Updated appearance

Beast from the East 2.0 Beta 3

24 Feb 21:42
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Even more beta changes:

  • Added save goal behaviour
  • Further improvement for the shot controller
  • Fixed many bugs, included the one where Beast switches between boosting and breaking to find the correct speed

Beast from the East 2.0 Beta 2

17 Feb 18:41
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More beta changes:

  • Added shot controller
  • Adjustments to drive controller

Beast from the East 2.0 Beta

20 Jan 19:50
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Major rework.

  • Now uses the frameworks prediction
  • Now uses math and some other some from RLUtilities, thanks chip!
  • Improved drive controller
  • Improved dodge controller
  • Some states have not yet been reworked, so Beast is now more aggressive
  • Code is more clean

Beast from the East v1.1

28 Aug 14:13
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A python offline bot for Rocket League using the framework RLBot.

Changes:

  • Improved strategy with new states and new utility
  • Now dodges
  • Better prediction of when it can reach the ball
  • Better and more general aiming

Initial Release

01 Aug 21:11
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'Beast from the East' as of August 2018 in the RLBot Tournament + a few fixes and updated appearance.

For strategy it uses utility theory (sometimes AI response curves) which it does pretty well, however, while it excels at positioning and front aiming it currently never jumps (so no dodges or aerials).