v0.13.0.0
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released this
03 Apr 12:11
·
105 commits
to main
since this release
Changelog
[0.13.0.0] - 2024-04-03
UI Improvements & Fixes
- Enabled window docking.
- Individual window locations, sizes, and docking settings are now stored in AppData and will be preserved for future updates.
- Whether the window is maximized is now cached properly.
- Moved editor menu bars to the top of the window.
- Fixed some shortcuts bugs while entering text in text fields.
- Fixed shortcuts like CTRL+A, CTRL+C, CTRL+V, and CTRL+X not working in text fields.
Spawnset Editor
- Rewrote UI.
- The spawns, settings, history, and topdown arena editor are now separate windows.
- Arena shrink and brightness are now sliders instead of inputs.
- Enemy combobox has been replaced with multiple buttons.
- The 3D camera now uses the same controls as the game's free camera.
- Fixed being able to select void tiles in the 3D arena editor.
- Fixed being able to add spawns with a negative delay.
- Fixed CTRL+A selecting all spawns even if the spawns window wasn't focused.
- Fixed various UI bugs.
Mod Manager
- Added button to toggle all assets.
- Added button to toggle individual assets.
- Fixed not updating mod preview when selected mod is renamed, toggled, or deleted.
- Fixed not taking disabled assets into account when counting active assets.
Replay Editor
- Completely rewrote the editor UI. The original UI has been split into two sections:
- There is now a new editor which shows all the events in a timeline, making it easier to understand and edit the replay.
- The original UI has been changed into a read-only events viewer that can be used to inspect the replay in more detail.
Practice
- Renamed "Gigapedes" template to "Triple Gigapedes" for clarity.
Asset Editor
- Fixed app getting stuck when compilation or extraction fails.
- Fixed not showing errors when mod compilation or extraction fails.