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v0.13.0.0

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@github-actions github-actions released this 03 Apr 12:11
· 105 commits to main since this release

Changelog

[0.13.0.0] - 2024-04-03

UI Improvements & Fixes

  • Enabled window docking.
  • Individual window locations, sizes, and docking settings are now stored in AppData and will be preserved for future updates.
  • Whether the window is maximized is now cached properly.
  • Moved editor menu bars to the top of the window.
  • Fixed some shortcuts bugs while entering text in text fields.
  • Fixed shortcuts like CTRL+A, CTRL+C, CTRL+V, and CTRL+X not working in text fields.

Spawnset Editor

  • Rewrote UI.
    • The spawns, settings, history, and topdown arena editor are now separate windows.
    • Arena shrink and brightness are now sliders instead of inputs.
    • Enemy combobox has been replaced with multiple buttons.
  • The 3D camera now uses the same controls as the game's free camera.
  • Fixed being able to select void tiles in the 3D arena editor.
  • Fixed being able to add spawns with a negative delay.
  • Fixed CTRL+A selecting all spawns even if the spawns window wasn't focused.
  • Fixed various UI bugs.

Mod Manager

  • Added button to toggle all assets.
  • Added button to toggle individual assets.
  • Fixed not updating mod preview when selected mod is renamed, toggled, or deleted.
  • Fixed not taking disabled assets into account when counting active assets.

Replay Editor

  • Completely rewrote the editor UI. The original UI has been split into two sections:
    • There is now a new editor which shows all the events in a timeline, making it easier to understand and edit the replay.
    • The original UI has been changed into a read-only events viewer that can be used to inspect the replay in more detail.

Practice

  • Renamed "Gigapedes" template to "Triple Gigapedes" for clarity.

Asset Editor

  • Fixed app getting stuck when compilation or extraction fails.
  • Fixed not showing errors when mod compilation or extraction fails.