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Introducing bindgen
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dariost committed Aug 30, 2017
1 parent 5623630 commit b00e889
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Showing 165 changed files with 37,923 additions and 4,873 deletions.
4 changes: 2 additions & 2 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -35,11 +35,11 @@ optional = true

[features]

default = []
default = ["use-pkgconfig"]
ttf = []
image = []
gfx = ["c_vec"]
mixer = []

use-pkgconfig = [ "sdl2-sys/use-pkgconfig" ]
use-pkgconfig = ["sdl2-sys/use-pkgconfig"]
use_mac_framework = ["sdl2-sys/use_mac_framework"]
1 change: 1 addition & 0 deletions clippy.toml
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
too-many-arguments-threshold = 10
22 changes: 11 additions & 11 deletions examples/audio-queue-squarewave.rs
Original file line number Diff line number Diff line change
Expand Up @@ -6,11 +6,11 @@ use std::time::Duration;

fn gen_wave(bytes_to_write: i32) -> Vec<i16> {
// Generate a square wave
let tone_volume = 1000i16;
let period = 48000 / 256;
let tone_volume = 1_000i16;
let period = 48_000 / 256;
let sample_count = bytes_to_write;
let mut result = Vec::new();

for x in 0..sample_count {
result.push(
if (x / period) % 2 == 0 {
Expand All @@ -29,23 +29,23 @@ fn main() {
let audio_subsystem = sdl_context.audio().unwrap();

let desired_spec = AudioSpecDesired {
freq: Some(48000),
freq: Some(48_000),
channels: Some(2),
// mono -
samples: Some(4)
// default sample size
samples: Some(4)
// default sample size
};

let device = audio_subsystem.open_queue::<i16, _>(None, &desired_spec).unwrap();

let target_bytes = 48000 * 4;
let target_bytes = 48_000 * 4;
let wave = gen_wave(target_bytes);
device.queue(&wave);
// Start playback
// Start playback
device.resume();

// Play for 2 seconds
std::thread::sleep(Duration::from_millis(2000));
// Play for 2 seconds
std::thread::sleep(Duration::from_millis(2_000));

// Device is automatically closed when dropped
// Device is automatically closed when dropped
}
9 changes: 3 additions & 6 deletions examples/audio-squarewave.rs
Original file line number Diff line number Diff line change
Expand Up @@ -15,10 +15,7 @@ impl AudioCallback for SquareWave {
fn callback(&mut self, out: &mut [f32]) {
// Generate a square wave
for x in out.iter_mut() {
*x = match self.phase {
0.0...0.5 => self.volume,
_ => -self.volume
};
*x = if self.phase <= 0.5 { self.volume } else { -self.volume };
self.phase = (self.phase + self.phase_inc) % 1.0;
}
}
Expand All @@ -29,7 +26,7 @@ fn main() {
let audio_subsystem = sdl_context.audio().unwrap();

let desired_spec = AudioSpecDesired {
freq: Some(44100),
freq: Some(44_100),
channels: Some(1), // mono
samples: None // default sample size
};
Expand All @@ -50,7 +47,7 @@ fn main() {
device.resume();

// Play for 2 seconds
std::thread::sleep(Duration::from_millis(2000));
std::thread::sleep(Duration::from_millis(2_000));

// Device is automatically closed when dropped
}
6 changes: 3 additions & 3 deletions examples/audio-wav.rs
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ use std::time::Duration;
use std::borrow::Cow;
use std::path::{PathBuf, Path};

// NOTE: You probably want to investigate the
// NOTE: You probably want to investigate the
// mixer feature for real use cases.

struct Sound {
Expand Down Expand Up @@ -34,7 +34,7 @@ fn main() {
let audio_subsystem = sdl_context.audio().unwrap();

let desired_spec = AudioSpecDesired {
freq: Some(44100),
freq: Some(44_100),
channels: Some(1), // mono
samples: None // default
};
Expand Down Expand Up @@ -62,7 +62,7 @@ fn main() {
device.resume();

// Play for a second
std::thread::sleep(Duration::from_millis(1000));
std::thread::sleep(Duration::from_millis(1_000));

// Device is automatically closed when dropped
}
6 changes: 3 additions & 3 deletions examples/audio-whitenoise.rs
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ fn main() {
let audio_subsystem = sdl_context.audio().unwrap();

let desired_spec = AudioSpecDesired {
freq: Some(44100),
freq: Some(44_100),
channels: Some(1), // mono
samples: None, // default sample size
};
Expand All @@ -43,7 +43,7 @@ fn main() {
device.resume();

// Play for 1 second
std::thread::sleep(Duration::from_millis(1000));
std::thread::sleep(Duration::from_millis(1_000));

{
// Acquire a lock. This lets us read and modify callback data.
Expand All @@ -53,7 +53,7 @@ fn main() {
}

// Play for another second
std::thread::sleep(Duration::from_millis(1000));
std::thread::sleep(Duration::from_millis(1_000));

// Device is automatically closed when dropped
}
2 changes: 1 addition & 1 deletion examples/game-controller.rs
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ fn main() {
// Axis motion is an absolute value in the range
// [-32768, 32767]. Let's simulate a very rough dead
// zone to ignore spurious events.
let dead_zone = 10000;
let dead_zone = 10_000;
if val > dead_zone || val < -dead_zone {
println!("Axis {:?} moved to {}", axis, val);
}
Expand Down
8 changes: 4 additions & 4 deletions examples/game-of-life.rs
Original file line number Diff line number Diff line change
Expand Up @@ -76,7 +76,7 @@ mod game_of_life {

pub fn update(&mut self) {
let mut new_playground = self.playground;
for (u, mut square) in new_playground.iter_mut().enumerate() {
for (u, square) in new_playground.iter_mut().enumerate() {
let u = u as u32;
let x = u % PLAYGROUND_WIDTH;
let y = u / PLAYGROUND_WIDTH;
Expand Down Expand Up @@ -191,7 +191,7 @@ fn dummy_texture<'a>(canvas: &mut Canvas<Window>, texture_creator: &'a TextureCr
pub fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();

// the window is the representation of a window in your operating system,
// however you can only manipulate properties of that window, like its size, whether it's
// fullscreen, ... but you cannot change its content without using a Canvas or using the
Expand Down Expand Up @@ -244,7 +244,7 @@ pub fn main() {
let x = (x as u32) / SQUARE_SIZE;
let y = (y as u32) / SQUARE_SIZE;
match game.get_mut(x as i32, y as i32) {
Some(mut square) => {*square = !(*square);},
Some(square) => {*square = !(*square);},
None => {panic!()}
};
},
Expand All @@ -268,7 +268,7 @@ pub fn main() {
&square_texture2
};
if *unit {
canvas.copy(&square_texture,
canvas.copy(square_texture,
None,
Rect::new(((i % PLAYGROUND_WIDTH) * SQUARE_SIZE) as i32,
((i / PLAYGROUND_WIDTH) * SQUARE_SIZE) as i32,
Expand Down
2 changes: 1 addition & 1 deletion examples/haptic.rs
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@ fn main() {
// Axis motion is an absolute value in the range
// [-32768, 32767]. Let's simulate a very rough dead
// zone to ignore spurious events.
let dead_zone = 10000;
let dead_zone = 10_000;
if val > dead_zone || val < -dead_zone {
println!("Axis {} moved to {}", axis_idx, val);
}
Expand Down
2 changes: 1 addition & 1 deletion examples/joystick.rs
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ fn main() {
// Axis motion is an absolute value in the range
// [-32768, 32767]. Let's simulate a very rough dead
// zone to ignore spurious events.
let dead_zone = 10000;
let dead_zone = 10_000;
if val > dead_zone || val < -dead_zone {
println!("Axis {} moved to {}", axis_idx, val);
}
Expand Down
18 changes: 9 additions & 9 deletions examples/mixer-demo.rs
Original file line number Diff line number Diff line change
Expand Up @@ -30,10 +30,10 @@ fn demo(music_file: &Path, sound_file: Option<&Path>) {
INIT_MODPLUG | INIT_OGG)
.unwrap();

let frequency = 44100;
let frequency = 44_100;
let format = AUDIO_S16LSB; // signed 16 bit samples, in little-endian byte order
let channels = DEFAULT_CHANNELS; // Stereo
let chunk_size = 1024;
let chunk_size = 1_024;
sdl2::mixer::open_audio(frequency, format, channels, chunk_size).unwrap();

// Number of mixing channels available for sound effect `Chunk`s to play
Expand Down Expand Up @@ -83,7 +83,7 @@ fn demo(music_file: &Path, sound_file: Option<&Path>) {
// This delay is needed because when the `Chunk` goes out of scope,
// the sound effect stops playing. Delay long enough to hear the
// sound.
timer.delay(5000);
timer.delay(5_000);

match play_res {
Ok(_) => println!("played sound"),
Expand All @@ -94,18 +94,18 @@ fn demo(music_file: &Path, sound_file: Option<&Path>) {
}
}

timer.delay(10000);
timer.delay(10_000);

println!("fading out ... {:?}", sdl2::mixer::Music::fade_out(4000));
println!("fading out ... {:?}", sdl2::mixer::Music::fade_out(4_000));

timer.delay(5000);
timer.delay(5_000);

println!("fading in from pos ... {:?}",
music.fade_in_from_pos(1, 10000, 100.0));
music.fade_in_from_pos(1, 10_000, 100.0));

timer.delay(5000);
timer.delay(5_000);
sdl2::mixer::Music::halt();
timer.delay(1000);
timer.delay(1_000);

println!("quitting sdl");
}
2 changes: 1 addition & 1 deletion examples/window-properties.rs
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ pub fn main() {

{
// Update the window title.
let mut window = canvas.window_mut();
let window = canvas.window_mut();

let position = window.position();
let size = window.size();
Expand Down
7 changes: 3 additions & 4 deletions sdl2-sys/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -15,16 +15,15 @@ build = "build.rs"
name = "sdl2_sys"
path = "src/lib.rs"

[dependencies]
libc = "0.2"
[build-dependencies]
bindgen = "0.29"

[build-dependencies.pkg-config]
version = "0.3"
version = "0.3.9"
optional = true

[features]

default = []
use-pkgconfig = ["pkg-config"]
no_std = []
use_mac_framework = []
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