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sciwhiz12 edited this page Jan 5, 2021
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What is SocketNukes?
SocketNukes is a spiritual port of ICBM (Classic) for 1.16.4.
What is the core tenant of SocketNukes?
"our core tenant is nukes" - sciwhiz12
What are the core features?
- Explosives
- Tiered 1-4
- Grenades
- Throwable Versions of Explosives
- Available for all Tier 1 Explosives
- Minecarts
- Explosives in a cart
- Available for all Tier 1 and 2 Explosives
- Missiles
- Launch-able Versions of Explosives
- Available for all Tier 1 to 3 Explosives
- TODO: Consider handling of Tier 4
- Containment (Reinforced Concrete / Reinforced Glass)
- Obsidian Alternatives / Blast-Resistant
What are the expanded core features?
- Explosives
- Mechanic: Unstable Explosives
- Explosives can be made unstable (TODO: How)
- Unstable explosives, when broken, will detonate instead
- Item: Handheld Defuser
- Turns placed explosives or detonating explosives back into their item form
- Item: Remote Detonator
- Can be linked to an explosive
- When used, detonates the linked explosive
- Missiles
- Item: Rocket Launcher
- Allows handheld launching of missiles
- Allows firing of Tier 1 missiles only
- Multiblock: Missile Launching Platform
- composed of: Launcher Platform + Support Frame + Control Panel
- Allows launching of missles to a designated coordinate space
- Tiered from 1 to 3; Tier of Launcher Platform determines effective range, Tier of Support Frame effects accurracy
- Support Frames can only be attached to equal or lower tier of Launcher Platform
- Mechanic: Remote Missle Launching
- Tier 3 Missle Launching Platforms can be set to a specific numerical frequency, from 1-65536 (TODO: maybe reconsider to other forms?)
- If a set of coordinates is sent over a frequency with MLPs, the Missile Launching Platforms will launch their missiles to that location
- Item: Laser Designator
- A handheld tool that when right click sends a set of coordinates to a previously set frequency
- Block: EMP Tower
- Disables missiles and other electronic devices in a certain range upon activation (such as with a redstone signal)
- The amount of power affects the power and range of the EMP blast (higher = farther, longer to reecover)
- Non-exhaustive list of affected:
- Missiles (inflight)
- Missile Launch Platforms (higher tier, less time neededto recover)
- Cruise Launchers
- EMP Towers
- Radar Stations
- Trackers
- Block: Cruise Launcher
- A simplified assembly of Tier 2 Missile Launch Platform, meant to be used in the 'field'
- Can launch Tier 1 and Tier 2 missles only
- Must be manually set to coordinates
- Fires missiles in a line-of-sight fashion
- Item: Radar Gun
- Handheld tool that when right click copies the coords of the block your looking at into memory (optionally, and into the clipboard)
- When right clicked on a Missle Launch Platform's Control Panel, copies the coords from memory into the panel
- Block: Radar Station
- Displays all players, incoming missiles, EMP Towers, Radar Stations, and Tier 3 Launch Platforms nearby
- Can be configured to emit a redstone signal when a missile or player is within a certain range.
- Item: Signal Disruptor
- Prevents a Player from showing on a Radar Station when powered and in their hotbar.
- Also prevents the Tracker from tracking the player
- The tracker will successfully set to the entity, but the Tracker will not update from the last position it held.
- note to Ater: this good enough of a redesign?
- Item: Tracker
- Acts as a powered compass pointing to a specified entity. Set upon left-clicking the entity.
- When power reaches 0, the tracked entity is also lost.
- If possible, the tracker will point in the last direction of the entity before death/dimension change/etc. maybe consider that the tracker only updates every right-click, with a small cooldown between
What are the non-core features?
- Security
- Camouflage Blocks
- Glass Button
- Glass Pressure-plate
- Spikes
- Normal / Poison / Flammable
- S-Mine
- Block: Anti-Missile Turrets (?)
- Integration with Computer mods (CC: Tweaked)
What are the actual explosives?
- Tier 1
- Anvil
- Explodes into anvils and deal mass damage to anyone they hit
- The explosion deals no damage or breaks any blocks
- Shrapnel
- Explodes into arrows and deal mass damage to anyone they hit
- The explosion deals no damage or breaks any blocks
- Chemical
- Slowly spawns a large cloud of green smoke
- Smoke applies the Poison, Nausea, Hunger, Weakness and Mining Fatigue effects to all entities inside it
- The explosion deals no damage or breaks any blocks
- Condensed
- Instantly Explodes
- Roughly 2~3x as powerful as regular tnt
- Debilitation
- Slowly spawns a large cloud of gray smoke
- Smoke applies the Poison, Mining Fatigue and Slowness III effects to all entities inside it
- The explosion deals no damage or breaks any blocks
- Incendiary
- Spawns fire in a large radius
- The explosion deals no damage or breaks any blocks
- Attractive
- Pulls Players/Mobs in during the explosion at high speeds
- Repulsive
- Pushes Players/Mobs away during the explosion at high speeds
- Tier 2
- Breaching
- Explodes in the direction that the explosive is pointing to
- In missile form, makes a directed explosion starting from the point and direction of contact of the tip
- Contagious
- Spreads a cloud of toxic gas that inflicts Nausea and Posion to those within
- The cloud spreads out from the source, and disappears after some amount of time
- Fragmentation
- Rejuvenation
- Restores the affected area to the original worldgen
- impl note; may want to skip this for now while implementing
- Sonic
- Thermobaric
- Tier 3
- Anti-Gravitation
- EMP
- Disables all missile and all electronics (temporarily) in a medium-sized radius
- Ender
- Endothermic
- Exothermic
- Hypersonic
- Nuclear
- Unleashes a large and powerful explosion
- Tier 4
- Antimatter
- Explodes into a very powerful and large explosion, reaching all the way down to bedrock
- Red Matter
- Creates a black hole that grows in size over time and sucks in entities, destroying blocks in a radius proportional to its size
- The black hole is destroyed if it absorbs an Antimatter explosive (consider antimatter missile too?)
TODO:
- Special Missile Types
- Anti-Ballistic Missile
- Cluster Missile
- Homing Missile
- Nuclear Cluster Missile