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* Implemented LuaMachine for Lua and Mod support. * Added Lua Scripting to DataWidgets and DataLists * Added LerpCurve AsyncAction
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# Building Lua static library for Mac | ||
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```sh | ||
# edit src/Makefile and set MYCFLAGS to -mmacosx-version-min=10.12 -arch arm64 -arch x86_64 | ||
make macosx | ||
``` | ||
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# Building Lua static library for Linux x86_64 | ||
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```sh | ||
# after having added -fPIC to MYCFLAGS in src/Makefile | ||
make linux | ||
``` | ||
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# Building Lua static library for Win64 | ||
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```sh | ||
# open visual studio shell for x64 and move to the src/ directory (change cl.exe and lib.exe with their arm64 version for hololens) | ||
cl /MD /O2 /c /DLUA_BUILD_AS_DLL /DLUA_COMPAT_5_2 *.c | ||
del lua.obj | ||
del luac.obj | ||
lib /OUT:liblua53_win64.lib *.obj | ||
``` | ||
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# Building Lua static library for Android | ||
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```sh | ||
# assume ndk is installed in home with api 24 | ||
~/ndk/bin/clang -O2 -Wall -Werror -Wextra -DLUA_USE_POSIX -DLUA_USEDLOPEN -DLUA_COMPAT_5_2 -std=gnu99 -c *.c | ||
rm lua.o | ||
rm luac.o | ||
~/ndk/bin/arm-linux-androideabi-ar.exe rcu liblua53_android.a *.o | ||
``` | ||
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# Building Lua static library for iOS | ||
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Comment the os_execute function in loslib.c and its mapping in the syslib array | ||
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```sh | ||
clang -arch arm64 -mios-version-min=7.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/ -O2 -Wall -Werror -Wextra -DLUA_USE_POSIX -DLUA_USEDLOPEN -DLUA_COMPAT_5_2 -std=gnu99 -c *.c | ||
rm lua.o luac.o | ||
ar rcu liblua53_ios.a *.o | ||
``` | ||
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# Building Lua static library for Linux AArch64 | ||
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```sh | ||
# assume cross compiler for aarch64 is available | ||
aarch64-linux-gnu-gcc -O2 -Wall -Werror -Wextra -DLUA_USE_POSIX -DLUA_USEDLOPEN -DLUA_COMPAT_5_2 -std=gnu99 -c *.c | ||
rm lua.o | ||
rm luac.o | ||
aarch64-linux-gnu-ar rcD liblua53_linux_aarch64.a *.o | ||
``` |
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OmegaGameFramework/Source/LuaMachine/LuaMachine.Build.cs
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// Copyright 2018-2023 - Roberto De Ioris | ||
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using UnrealBuildTool; | ||
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public class LuaMachine : ModuleRules | ||
{ | ||
public LuaMachine(ReadOnlyTargetRules Target) : base(Target) | ||
{ | ||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; | ||
bUseUnity = false; | ||
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PublicIncludePaths.AddRange( | ||
new string[] { | ||
// ... add public include paths required here ... | ||
} | ||
); | ||
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PrivateIncludePaths.AddRange( | ||
new string[] { | ||
// ... add other private include paths required here ... | ||
} | ||
); | ||
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PublicDependencyModuleNames.AddRange( | ||
new string[] | ||
{ | ||
"Core", | ||
"HTTP", | ||
"Json", | ||
"DeveloperSettings", | ||
"PakFile" | ||
// ... add other public dependencies that you statically link with here ... | ||
} | ||
); | ||
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PrivateDependencyModuleNames.AddRange( | ||
new string[] | ||
{ | ||
"CoreUObject", | ||
"Engine", | ||
"Slate", | ||
"SlateCore", | ||
"UMG", | ||
"InputCore", | ||
// ... add private dependencies that you statically link with here ... | ||
} | ||
); | ||
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DynamicallyLoadedModuleNames.AddRange( | ||
new string[] | ||
{ | ||
// ... add any modules that your module loads dynamically here ... | ||
} | ||
); | ||
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if (Target.bBuildEditor) | ||
{ | ||
PrivateDependencyModuleNames.AddRange(new string[]{ | ||
"UnrealEd", | ||
"Projects" | ||
}); | ||
} | ||
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string ThirdPartyDirectory = System.IO.Path.Combine(ModuleDirectory, "..", "ThirdParty"); | ||
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if (Target.Platform == UnrealTargetPlatform.Win64) | ||
{ | ||
PublicAdditionalLibraries.Add(System.IO.Path.Combine(ThirdPartyDirectory, "x64", "liblua53_win64.lib")); | ||
} | ||
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else if (Target.Platform == UnrealTargetPlatform.Mac) | ||
{ | ||
PublicAdditionalLibraries.Add(System.IO.Path.Combine(ThirdPartyDirectory, "x64", "liblua53_mac.a")); | ||
} | ||
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else if (Target.Platform == UnrealTargetPlatform.Linux) | ||
{ | ||
PublicAdditionalLibraries.Add(System.IO.Path.Combine(ThirdPartyDirectory, "x64", "liblua53_linux64.a")); | ||
} | ||
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else if (Target.Platform == UnrealTargetPlatform.LinuxArm64) | ||
{ | ||
PublicAdditionalLibraries.Add(System.IO.Path.Combine(ThirdPartyDirectory, "ARM64", "liblua53_linux_aarch64.a")); | ||
} | ||
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else if (Target.Platform == UnrealTargetPlatform.Android) | ||
{ | ||
PublicAdditionalLibraries.Add(System.IO.Path.Combine(ThirdPartyDirectory, "ARMv7", "liblua53_android.a")); | ||
PublicAdditionalLibraries.Add(System.IO.Path.Combine(ThirdPartyDirectory, "ARM64", "liblua53_android64.a")); | ||
} | ||
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else if (Target.Platform == UnrealTargetPlatform.IOS) | ||
{ | ||
PublicAdditionalLibraries.Add(System.IO.Path.Combine(ThirdPartyDirectory, "ARM64", "liblua53_ios.a")); | ||
} | ||
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} | ||
} |
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