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This repository has been archived by the owner on May 22, 2022. It is now read-only.

Thorfusion/ImmersiveEngineering

 
 

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THIS FORK WILL BE REMOVED BY THE END OF MAY

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A retro-futuristic tech mod! Wires, transformers, capacitors!

Immersive Engineering Thorfusion Edition (This is a fork from Immersive Engineering by BluSunrize)

This has some fixes we needed for our modpack We mainly fixed compiling of the code.

We forked this from Bogdan-G that forked it from chaos234 that forked it from the original immersive engineering. All bugs, errors or alike should be directed to us not those before us that we used code from.

Credits:

Edits from Bogdan-G

  • part GL11 calls d->f, random.nextDouble()->nextFloat(), add XSTR, Matrix double->float
  • fix file folder, add txt file, add no_add/patch
  • gnif@21986b5 , [Potions] Fixes ArrayIndexOutOfBound crash
  • malte0811@244d69e , fixed energy not being split across different outputs (BluSunrize#1235)
  • dogboy21@4053733 , Fix force loaded worlds/nFixes a bug where worlds were kept loaded by IE because of Wire Connectors

Edits from chaos234:

  • fixed false use of variable
  • added changelog entry to notify what changed
  • added new config option to enable/disable autorefill for graphit electrodes
  • added/fixes: BluSunrize#1176
  • added/fixes: BluSunrize#1222
  • added/fixes: BluSunrize#1653
  • fixes: BluSunrize#1237
  • added posibillity to add graphit electrodes

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ORIGNAL MOD

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Wires, transformers, high voltage! Bzzzzt!

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