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Original file line number | Diff line number | Diff line change |
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# retain these to support class references for the bundling and translation systems | ||
-keepnames class com.tianscar.** { *; } | ||
# Add project specific ProGuard rules here. | ||
# You can control the set of applied configuration files using the | ||
# proguardFiles setting in build.gradle. | ||
# | ||
# For more details, see | ||
# http://developer.android.com/guide/developing/tools/proguard.html | ||
|
||
# keep members of classes that are instantiated via reflection | ||
-keepclassmembers class * extends com.tianscar.pixeldungeonclasses.glscripts.Script | ||
-keepclassmembers class * implements com.tianscar.pixeldungeonclasses.utils.Bundlable | ||
# If your project uses WebView with JS, uncomment the following | ||
# and specify the fully qualified class name to the JavaScript interface | ||
# class: | ||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview { | ||
# public *; | ||
#} | ||
|
||
# retained to support meaningful stack traces | ||
# note that the mapping file must be referenced in order to make sense of line numbers | ||
# mapping file can be found in core/build/outputs/mapping after running a release build | ||
-keepattributes SourceFile,LineNumberTable | ||
# Uncomment this to preserve the line number information for | ||
# debugging stack traces. | ||
#-keepattributes SourceFile,LineNumberTable | ||
|
||
# libGDX stuff | ||
-dontwarn android.support.** | ||
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication | ||
-dontwarn com.badlogic.gdx.utils.GdxBuild | ||
-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild | ||
-dontwarn com.badlogic.gdx.jnigen.BuildTarget* | ||
|
||
# needed for libGDX skin reflection used in text fields. Perhaps just don't use skin? | ||
-keepnames class com.badlogic.gdx.graphics.Color { *; } | ||
-keepnames class com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle { *; } | ||
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||
-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* { | ||
<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration); | ||
} | ||
|
||
-keepclassmembers class com.badlogic.gdx.physics.box2d.World { | ||
boolean contactFilter(long, long); | ||
void beginContact(long); | ||
void endContact(long); | ||
void preSolve(long, long); | ||
void postSolve(long, long); | ||
boolean reportFixture(long); | ||
float reportRayFixture(long, float, float, float, float, float); | ||
} | ||
# If you keep the line number information, uncomment this to | ||
# hide the original source file name. | ||
#-renamesourcefileattribute SourceFile |
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