v2.0.0-alpha-1.0
Pre-release
Pre-release
Implementation of Super Mario Kart Machine Learning
What's Changed
- Renamed solution from SML-ML to Retro-ML by @Tourmi in #1
- Split original project into three projects by @Tourmi in #2
- Added base plugin structure for program by @Tourmi in #3
- Plugins are automatically copied over by @Tourmi in #4
- Implemented GameBoy plugin by @Voltage98 in #5
- Copy roms to output folder by @Voltage98 in #6
- Score Factors are now defined in the plugin configuration by @Tourmi in #7
- Moved SMW project from SuperMarioWorld to Retro_ML.SuperMarioWorld by @Tourmi in #8
- Fix score factor saving by @Tourmi in #9
- Add NES plugin by @Jaewongtongsoup in #11
- Initial Super Mario Kart implementation by @Tourmi in #12
- Added Input Threshold to controller inputs by @Tourmi in #13
- Completed Super Mario Kart implementation by @Tourmi in #14
- It is now possible to select the game plugin to use from the config by @Tourmi in #15
- Slightly improved SMK performances in Time Trial by @Tourmi in #16
- Fixed increment for IntegerView by @Tourmi in #17
- ScoreFactors are now once again supported in the default Player by @Tourmi in #18
- Implemented "movie mode" for Play mode by @Tourmi in #19
- Updated readme by @Tourmi in #20
- Added way to skip multiple frames by @Tourmi in #21
- Frames can now be skipped in Super Mario Kart by @Tourmi in #22
New Contributors
- @Tourmi made their first contribution in #1
- @Voltage98 made their first contribution in #5
- @Jaewongtongsoup made their first contribution in #11
Full Changelog: https://github.com/Tourmi/Retro-ML/commits/v2.0.0-alpha-1.0