Skip to content

v2.0.0-alpha-1.0

Pre-release
Pre-release
Compare
Choose a tag to compare
@Tourmi Tourmi released this 24 May 18:33
· 339 commits to main since this release

Implementation of Super Mario Kart Machine Learning

What's Changed

  • Renamed solution from SML-ML to Retro-ML by @Tourmi in #1
  • Split original project into three projects by @Tourmi in #2
  • Added base plugin structure for program by @Tourmi in #3
  • Plugins are automatically copied over by @Tourmi in #4
  • Implemented GameBoy plugin by @Voltage98 in #5
  • Copy roms to output folder by @Voltage98 in #6
  • Score Factors are now defined in the plugin configuration by @Tourmi in #7
  • Moved SMW project from SuperMarioWorld to Retro_ML.SuperMarioWorld by @Tourmi in #8
  • Fix score factor saving by @Tourmi in #9
  • Add NES plugin by @Jaewongtongsoup in #11
  • Initial Super Mario Kart implementation by @Tourmi in #12
  • Added Input Threshold to controller inputs by @Tourmi in #13
  • Completed Super Mario Kart implementation by @Tourmi in #14
  • It is now possible to select the game plugin to use from the config by @Tourmi in #15
  • Slightly improved SMK performances in Time Trial by @Tourmi in #16
  • Fixed increment for IntegerView by @Tourmi in #17
  • ScoreFactors are now once again supported in the default Player by @Tourmi in #18
  • Implemented "movie mode" for Play mode by @Tourmi in #19
  • Updated readme by @Tourmi in #20
  • Added way to skip multiple frames by @Tourmi in #21
  • Frames can now be skipped in Super Mario Kart by @Tourmi in #22

New Contributors

Full Changelog: https://github.com/Tourmi/Retro-ML/commits/v2.0.0-alpha-1.0