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Default value of 'bUseUObjectArrayCache' is now false in non-zDev
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UE4SS committed Jan 7, 2025
1 parent 2968747 commit 4200921
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2 changes: 2 additions & 0 deletions assets/Changelog.md
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Expand Up @@ -97,6 +97,8 @@ Changed the default location of the UE4SS release assets to be in `game executab

Updated PatternSleuth submodule ([UE4SS #638](https://github.com/UE4SS-RE/RE-UE4SS/pull/638))

The `bUseUObjectArrayCache` option in UE4SS-settings.ini is now set to false by default in the non-zDev release ([UE4SS #747](https://github.com/UE4SS-RE/RE-UE4SS/pull/747))

### Live View
Fixed the majority of the lag ([UE4SS #512](https://github.com/UE4SS-RE/RE-UE4SS/pull/512))

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1 change: 1 addition & 0 deletions tools/buildscripts/release.py
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Expand Up @@ -45,6 +45,7 @@ def __init__(self, is_dev_release, is_experimental, release_output='release'):
'EnableHotReloadSystem': 0,
'MaxMemoryUsageDuringAssetLoading': 80,
'GUIUFunctionCaller': 0,
'bUseUObjectArrayCache': "false",
}

def make_staging_dirs(self):
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