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Input Source: use new input_handler in UVTD
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Yangff committed Jun 11, 2024
1 parent 9c04e7c commit 5658b39
Showing 1 changed file with 3 additions and 1 deletion.
4 changes: 3 additions & 1 deletion UVTD/src/UVTD.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@
namespace RC::UVTD
{
bool processing_events{false};
Input::Handler input_handler{L"ConsoleWindowClass", L"UnrealWindow"};
Input::Handler input_handler{};

auto static event_loop_update() -> void
{
Expand All @@ -38,6 +38,8 @@ namespace RC::UVTD

auto main(DumpSettings dump_settings) -> void
{
input_handler.init();
input_handler.set_input_source("Win32Async");
static std::vector<std::filesystem::path> pdbs_to_dump{
"PDBs/4_10.pdb",
"PDBs/4_11.pdb",
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