-
Notifications
You must be signed in to change notification settings - Fork 209
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Cross-compile patch & build instructions #710
Conversation
This selects the cross-compilation toolchain for UE4SS. Valid values are 'msvc-wine' and 'None', and it defaults to 'None' if '--ue4ssCross' isn't used.
Without this task, you'd have to cd into deps/first/patternsleuth_bind and execute the command manually before invoking the xmake build command.
There were some last minute fixes. |
Since you got a lot of |
Yeah, for some reason checking against the default value of the option doesn't work so now we're checking if the option isn't msvc-wine to detect non-cross builds. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I followed the instructions and was able to easily (aside from one error, which was an easy fix and is now in the PR) build the project on arch linux.
I tested the compiled binaries on windows and it works. I tested kismet debugger, pressed the various generator buttons and checked live view, all work as expected.
Description
Changes to enable cross-compilation with msvc-wine.
How Has This Been Tested?
Follow the build instructions, which can be found in README.md included in this pull request.
Checklist