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Add live editing of properties. May be unstable with certain structs. Please report crashes with an Issue.
Keybinds
The old lua mods that only registered a key bind (ObjectDumperMod, UHTCompatibleHeaderGeneratorMod, & CXXHeaderGeneratorMod) have been removed.
If you have an old mod installed, it takes precedence over the new mod.
The new mod will have all keybinds listed at the top of the file to make it easy to see which key binds are already in use.
Added keybinds for the USMAP (CTRL + NUM_SIX), All Actor (CTRL + NUM_SEVEN) and Static Mesh (CTRL + NUM_EIGHT) dumpers.
Lua
Add mod - LineTraceMod - Prints name of object in center of camera to console. Not enabled by default.
Add mod - SplitScreenMod attempts to spawn additional player characters in splitscreen mode. Edit the main.lua script to change how the first controller functions. Not enabled by default.
New ExecuteInGameThread function for improved compatibility with certain internal UE functions
Fixes
UHT Generation
Praydog - Fixed certain possible crashes with UHT Generation
Praydog - Fixed UHT Generation crashing on building stubs when Engine module dumping is enabled
Allow Instanced specifier on Map properties where the value is a UObject base
Add GetTypeHash inline function generation for structs used in Map properties
General
Praydog - StaticConstructObject: Fix crash when Params.Class is nullptr
Known Issues
Certain structs will cause crashes when live editing
You must edit certain structs from the highest level rather than from the tree view (editing within the tree view is disabled currently).