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RE-UE4SS 2.2.0

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@narknon narknon released this 15 Jan 21:59

New

Live View Debugger

  • Add live editing of properties. May be unstable with certain structs. Please report crashes with an Issue.

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Keybinds

  • The old lua mods that only registered a key bind (ObjectDumperMod, UHTCompatibleHeaderGeneratorMod, & CXXHeaderGeneratorMod) have been removed.
  • If you have an old mod installed, it takes precedence over the new mod.
  • The new mod will have all keybinds listed at the top of the file to make it easy to see which key binds are already in use.
  • Added keybinds for the USMAP (CTRL + NUM_SIX), All Actor (CTRL + NUM_SEVEN) and Static Mesh (CTRL + NUM_EIGHT) dumpers.

Lua

  • Add mod - LineTraceMod - Prints name of object in center of camera to console. Not enabled by default.
  • Add mod - SplitScreenMod attempts to spawn additional player characters in splitscreen mode. Edit the main.lua script to change how the first controller functions. Not enabled by default.
  • New ExecuteInGameThread function for improved compatibility with certain internal UE functions

Fixes

UHT Generation

  • Praydog - Fixed certain possible crashes with UHT Generation
  • Praydog - Fixed UHT Generation crashing on building stubs when Engine module dumping is enabled
  • Allow Instanced specifier on Map properties where the value is a UObject base
  • Add GetTypeHash inline function generation for structs used in Map properties

General

  • Praydog - StaticConstructObject: Fix crash when Params.Class is nullptr

Known Issues

  • Certain structs will cause crashes when live editing
  • You must edit certain structs from the highest level rather than from the tree view (editing within the tree view is disabled currently).