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Releases: UltiNaruto/Tetris3DS

v0.4b

08 Oct 13:53
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Known bugs :

  • Image is wrongly rotated (90° clockwise)
  • Colors doesn't match the PNGs attached in gfx folder (pixel details
    aren't there in bgr format)

Changes :

  • Added instant drop key (A)
  • You can now hold key for moving blocks
  • Changed a value in the levelling system which makes the speed increase
    twice slower as before

v0.31b

06 Oct 09:21
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Known bugs :

  • Image is wrongly rotated (90° clockwise)
  • Colors doesn't match the PNGs attached in gfx folder (pixel details aren't there in bgr format)

Changes :

  • Blocks that are out of screen draws in the opposite side (up->down) is now fixed (Thanks to @Tjessx)
  • Quitting game is now working properly I had inverted the buttons' action ... (Thanks to @Tjessx)

v0.3b

27 Sep 23:56
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Known bugs :

  • Blocks that are out of screen draws in the opposite side (up->down)
  • Image is wrongly rotated (90° clockwise)
  • Colors doesn't match the right block

Changes :

  • Fixed colors partially (Thanks to Tjessx from gbatemp.net)
  • Added support for L and R rotate buttons

v0.21b

25 Sep 20:29
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Known bugs:

  • Blocks that are out of screen draws in the opposite side (up->down)
  • Colors doesn't match the PNGs attached in gfx folder

Changes:

  • Fixed exit bug
  • Fixed writing high scores in highScores.bin
  • Removed some debugging text that I forgot to remove

v0.2a

23 Sep 17:23
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Known bugs:

  • Same as v0.1a

Changes:

  • Replaced 5 level limit to endless (99 levels)
  • Added highscore table (saves into a file into the same folder as the executable(.3DSX/.CIA)
  • Binded Select key to pause key

v0.1a

22 Sep 20:22
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Initial Release

Known bugs :

  • Blocks that are out of screen draws in the opposite side (up->down)
  • Colors doesn't match the PNGs attached in gfx folder
  • Doesn't always exit properly