Releases: UltiNaruto/Tetris3DS
Releases · UltiNaruto/Tetris3DS
v0.4b
Known bugs :
- Image is wrongly rotated (90° clockwise)
- Colors doesn't match the PNGs attached in gfx folder (pixel details
aren't there in bgr format)
Changes :
- Added instant drop key (A)
- You can now hold key for moving blocks
- Changed a value in the levelling system which makes the speed increase
twice slower as before
v0.31b
Known bugs :
- Image is wrongly rotated (90° clockwise)
- Colors doesn't match the PNGs attached in gfx folder (pixel details aren't there in bgr format)
Changes :
- Blocks that are out of screen draws in the opposite side (up->down) is now fixed (Thanks to @Tjessx)
- Quitting game is now working properly I had inverted the buttons' action ... (Thanks to @Tjessx)
v0.3b
Known bugs :
- Blocks that are out of screen draws in the opposite side (up->down)
- Image is wrongly rotated (90° clockwise)
- Colors doesn't match the right block
Changes :
- Fixed colors partially (Thanks to Tjessx from gbatemp.net)
- Added support for L and R rotate buttons
v0.21b
Known bugs:
- Blocks that are out of screen draws in the opposite side (up->down)
- Colors doesn't match the PNGs attached in gfx folder
Changes:
- Fixed exit bug
- Fixed writing high scores in highScores.bin
- Removed some debugging text that I forgot to remove
v0.2a
Known bugs:
- Same as v0.1a
Changes:
- Replaced 5 level limit to endless (99 levels)
- Added highscore table (saves into a file into the same folder as the executable(.3DSX/.CIA)
- Binded Select key to pause key
v0.1a
Initial Release
Known bugs :
- Blocks that are out of screen draws in the opposite side (up->down)
- Colors doesn't match the PNGs attached in gfx folder
- Doesn't always exit properly