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Update 2023-09-23-Pokemon-GEN-I-and-II-Link-Cable-Protocol.md
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alexisbalbachan authored Nov 10, 2023
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Expand Up @@ -1440,7 +1440,7 @@ Here's a complete payload, byte values represent their corresponding offset. **|
* Trainer Names can't contain numbers ('8' is encoded as 254).
* Nicknames can't contain numbers ('8' is encoded as 254).
* Doing a rough (and generous) estimate, the games would need 180 bytes at the absolute worst case (without any glitches).
* **Any offset after the patch limit is reached (188) will be ignored**:
* **Any offset after the patch limit is reached (188) will be ""ignored""** (see [Buffer Overflow](#buffer-overflow)):
* **Games are hardcoded to always exchange the 190 bytes of the patch buffer** even if there's nothing to patch (0x00 is sent repeatedly in those cases).

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