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Releases: anno-mods/Spice-it-Up

3.1.5 Ship Capacity Compability Fix

21 Oct 10:46
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  • Ship Capacity will no longer downgrade values from other mods, just upgrade the capacity of routes if needed.

3.1.4 Bugfixes

12 May 17:32
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What's Changed

  • fixes-to-old-construction-menu-locations by @Hier0nimus in #49
  • Harbor Area in Creative Mode has been fixed by @Serpens66

New Contributors

Full Changelog: 3.1.3...v3.1.4

3.1.3 Bugfixes

20 Jan 11:23
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What's Changed

  • Harborlife Fix
  • Protected Harborarea increased against Override by World War Ship Mod
  • Fix connection of promenade streets. by @Starjon in #43
  • Harborlife Market Skins by @muggenstuermer
  • Bump tj-actions/changed-files from 38 to 41 in /.github/workflows by @dependabot in #47

New Contributors

Full Changelog: 3.1.2...3.1.3

Bugfix: Attractiveness Rebalancing

20 Sep 12:45
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Full Changelog: 3.1.1...3.1.2

  • Attractiveness Rebalancing Bugfix
  • Ruins on Takeover Technical Changes

Bugfix: Passage Charts

28 Aug 19:09
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  • Fixed a bug that broke the passage charts mod, thanks to @Serpens66

Release 3.1 - mod.io Update

26 Aug 23:16
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What's Changed

  • Added new Gas Heater Graphics to distinguish it from the coal heater
  • Player Color Red should not remove 2 colors anymore
  • Oil pier not working in New world by @Lillemats90 in #31
  • Update menu.include.xml by @Qurila in #32
  • Harbor Postal Service by @Shad0wlife in #38
  • Add a Chinese translation to modinfo.Json by @liwit888 in #39

New Contributors

Full Changelog: 3.0.11...3.1

New World Rising Update, Hotfix 1

11 Dec 21:16
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Next Update so soon you ask? Well, this release is a nessecary hotfix for 3.0.10.

[Addon] Harborlife

  • Fixed a rare bug that occurs in combination with the Upgradable Workers mod, which was very severe and potentially savegame-breaking.

[Gameplay] Influence Rebalancing

  • Contains a fix for some costs that were not calculated correctly, or not at all.

If you don't use either of those mods, you can skip this update.

Full Changelog: 3.0.10...3.0.11

New World Rising Update

11 Dec 16:23
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Removed Mods

  • [Adjustments] Southern Rivers Reduced
  • [Adjustments] Influence Cost reduced for Ships (see below at Influence Rebalancing)

Changelog

[Addon] Cape Trelawney Camera Flight

  • Fixed default keybind

[Addon] Harborlife

  • added Harbor Artista Residence
  • added Harbor Samba School
  • added Harbor Cinema
  • added Harbor NW Powerplant
  • added Harbor Advanced City Institutions to NW and OW
  • Technical update and restructuring

[Adjustments] Map Seeds Patch 3

  • removed Map Seeds for the new World since they are no longer used after GU16

[Adjustments] Southern Rivers Removed

  • extended to the new NW islands

[Gameplay] AI Shipyard

  • Fixes for GU16

[Gameplay] Influence Rebalancing

  • Fixed Airship Influence
  • Added Options to tweak the mod values through iModYourAnno's Mod Tweaker System

[Gameplay] Influence Removed

  • Fixed Airship Influence

[Gameplay] Large Tourism Ship

  • The mod has been broken in 3.0.9 due to, as turned out, a GUID duplication, which unfortunatly means: your ships are gone and you won't get them back.
  • But: The mod has been rewritten and it is now possible to construct new Large Tourism Ships.

[Gameplay] Passage Charts

  • Fixes for GU16

[Ornamental] City Ornaments

  • Moved Ornaments to the new Ornaments Menu

[Ornamental] Clay Covers

  • Moved Ornaments to the new Ornaments Menu

[Ornamental] Construction Sites

  • Moved Ornaments to the new Ornaments Menu

[Ornamental] Grand Palace

  • Moved the Ornamental Palace to their own category, which is located right to the category of the "real" palace
  • Removed maintenance cost from the ornaments

[Ornamental] Ornamental Docklands

  • Moved the Ornamental Docklands to their own category, which is located right to the category of the "real" docklands

[Ornamental] Plaza Decorations

  • Moved Ornaments to the new Ornaments Menu

[Ornamental] Plaza Streets

  • Fixes for GU16
  • Moved Ornaments to the new Ornaments Menu
  • Added Plaza Streets to the New World

[Ornamental] Trees with Fences

  • Moved Ornaments to the new Ornaments Menu

[Ornamental] Worker Ornaments

  • Moved Ornaments to the new Ornaments Menu

[Ornamental] World Fair Items

  • Moved Ornaments to the new Ornaments Menu

[Addon] Sandbox Mode

  • Added Artista Buildings to the Sandbox mode

A huge thank you to @Hier0nimus for testing and validating the mod!

Precise Patchnotes:

Empire of the Skies Update

20 Sep 13:08
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[Addon] Harborlife

  • Compability Fix for Game Update 15

[Gameplay] AI Shipyard

  • Compability Fix for Game Update 15
  • Removed old python scripts

[Gameplay] Commuter pier for New World

  • Although the new DLC adds a commuter airship module, this mod is gonna stay.
  • The new rules are as follows: You can have EITHER one Commuter Pier OR a commuter airship module per island.
  • Sadly, the commuter pier will not spawn any persons or boats due to technical limitations

[Gameplay] Item Buildings increased influenceradius

  • Small technical update removing duplicate code

[Gameplay] Nate's Airship

  • The mod has gotten a substantial rework to fit in with the new DLC.
  • Storage capacity increased from 180t (6x30) to 300t (6x50).
  • You can build Nate's Airship with Helium or Gas now. The vanilla buff is applied accordingly.
  • The Arctic Airship Hangar can build the Gas variant only.
  • Added both variants to the Rigid Airship Hangar
  • Helium Variant is unlocked together with the Zephyr airship

[Gameplay] Ship Capacity

  • The mod has been updated for all new airships, which also get a capacity of 100t per slot now.

[Ornamental] Arctic Quay

  • Updated the mod metadata

Full Changelog: 3.0.8...3.0.9

GU 14 Support

12 Apr 17:25
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Hello everyone, here is the emergency bugfix for Game Update 14.

  • [Addon] Harborlife: compability fix

  • [Gameplay] AI Shipyard: Ported the scripts in the mod to the lua language

  • [Gameplay] Enbesa Traders: Some minor changes, which I hope will solve additional reasons for game crashes. I honestly have no idea why they still happen for some people.