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Summary
Add extra option to provide a custom
replaceState
to the plugin.If a replaceState is provided we overwrite both the
RESTORE_MUTATION
and defaultreplaceState
.Why?
I'm trying to use this plugin in a project where some of the modules get very large. One of the modules contains an object which has ±50.000 objects itself.
Currently he default way of replacing the state causing huge spikes in memory usage (usually somewhere between 1GB and 2GB). Being able to provide our own function means that we can trigger a few mutations that are optimized to work with our large objects.
Using a custom RESTORE_MUTATION doesn't work since: