This is an experimental ray marching volumetric cloud code prototype using DirectX11 aiming integration into a flight simulator (FalconBMS).
- Achieve a speed of 1-2ms (500fps or higher), considering that in the actual game we may render it twice for VR
- Perform depth buffer checks with polygon renderings
- Support a large area cloud map, such as a 1024 x 1024 km theater
- Provide large area cloud visibility, ideally 15-30 nautical miles beyond
- Offer a variety of cloud types that morph and change with the weather
Download and Intall: https://www.microsoft.com/en-us/download/details.aspx?id=6812
git clone --recurse-submodules https://github.com/chihirobelmo/volumetric-cloud-for-directx11.git
or if you forgot --recurse-submodules
git submodule add https://github.com/ocornut/imgui.git imgui
git submodule update --init --recursive
git submodule update --remote imgui