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VolumetricCloud

This is an experimental ray marching volumetric cloud code prototype using DirectX11 aiming integration into a flight simulator (FalconBMS).

image

Goals

  • Achieve a speed of 1-2ms (500fps or higher), considering that in the actual game we may render it twice for VR
  • Perform depth buffer checks with polygon renderings
  • Support a large area cloud map, such as a 1024 x 1024 km theater
  • Provide large area cloud visibility, ideally 15-30 nautical miles beyond
  • Offer a variety of cloud types that morph and change with the weather

Getting Started

Install DirectX SDK

Download and Intall: https://www.microsoft.com/en-us/download/details.aspx?id=6812

Clone

git clone --recurse-submodules https://github.com/chihirobelmo/volumetric-cloud-for-directx11.git

or if you forgot --recurse-submodules

git submodule add https://github.com/ocornut/imgui.git imgui
git submodule update --init --recursive
git submodule update --remote imgui

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