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Yet Another (Super) Chip 8 Emulator

GitHub Workflow Status Coverage Status Releases License: MIT

An Octo compatible XO Chip, Super Chip, and Chip 8 emulator.

Table of Contents

  1. What is it?
  2. License
  3. Compiling
    1. Big-endian Architectures
    2. Unit Tests
  4. Running
    1. Running a ROM
    2. Screen Scaling
    3. Instructions Per Second
    4. Quirks Modes
      1. Shift Quirks
      2. Index Quirks
      3. Jump Quirks
      4. Clip Quirks
      5. Logic Quirks
  5. Keys
    1. Regular Keys
    2. Debug Keys
  6. ROM Compatibility
  7. Troubleshooting
  8. Further Documentation

What is it?

This project is a Super Chip 8 emulator written in C. There are two other versions of the emulator written in different languages:

The original goal of these projects was to learn how to code a simple emulator.

In addition to supporting Chip 8 ROMs, the emulator also supports the Super Chip 8 instruction set. Note that no additional configuration is needed to run a Super Chip 8 ROM - simply run the ROM the same way you would run a normal Chip 8 ROM.

License

This project makes use of an MIT style license. Please see the file called LICENSE for more information.

Compiling

Simply copy the source files to a directory of your choice. In addition to the source, you will need the following required software packages:

Note that other C compilers make work as well. To compile the project, open a command prompt, switch to the source directory, and type:

make

Assuming that the required packages are installed and available on your search path, the project should compile without errors. The standard build variables are available if you wish to customize the build further. For example, to use an ARM based C compiler, simply override the CC variable during the build:

CC=arm-c-compiler-bin make

Regardless of the compiler, a successful build should result in a single binary in the source directory called:

yac8e

The binary stands for "Yet Another Chip 8 Emulator".

Big-endian Architectures

If you plan to run the Chip 8 emulator on a big-endian architecture, you will need to compile with the following flag:

make CFLAGS=-DWORDS_BIGENDIAN

Unit Tests

To run the unit test suite, use the make target of test:

make test

Running

Running a ROM

The command-line interface requires a single argument, which is the full path to a Chip 8 ROM:

yac8e /path/to/rom/filename

This will start the emulator with the specified ROM. The emulator also takes optional parameters.

Screen Scaling

The -s or --scale switch will scale the size of the window (the original size at 1x scale is 64 x 32):

yac8e /path/to/rom/filename -s 10

The command above will scale the window so that it is 10 times the normal size.

Instructions Per Second

The -t or --ticks switch will limit the number of instructions per second that the emulator is allowed to run. By default, the value is set to 1,000. Minimum values are 100. Use this switch to adjust the running time of ROMs that execute too quickly. For simplicity, each instruction is assumed to take the same amount of time.

Quirks Modes

Over time, various extensions to the Chip8 mnemonics were developed, which resulted in an interesting fragmentation of the Chip8 language specification. As discussed in Octo's Mastering SuperChip documentation, one version of the SuperChip instruction set subtly changed the meaning of a few instructions from their original Chip8 definitions. This change went mostly unnoticed for many implementations of the Chip8 language. Problems arose when people started writing programs using the updated language model - programs written for "pure" Chip8 ceased to function correctly on emulators making use of the altered specification.

To address this issue, Octo implements a number of quirks modes so that all Chip8 software can run correctly, regardless of which specification was used when developing the Chip8 program. This same approach is used here, such that there are several quirks flags that can be passed to the emulator at startup to force it to run with adjustments to the language specification.

Additional quirks and their impacts on the running Chip8 interpreter are examined in great depth at Chromatophore's HP48-Superchip repository. Many thanks for this detailed explanation of various quirks found in the wild!

Shift Quirks

The --shift_quirks flag will change the way that register shift operations work. In the original language specification two registers were required: the destination register x, and the source register y. The source register y value was shifted one bit left or right, and stored in x. For example, shift left was defined as:

Vx = Vy << 1

However, with the updated language specification, the source and destination register are assumed to always be the same, thus the y register is ignored and instead the value is sourced from x as such:

Vx = Vx << 1

Index Quirks

The --index_quirks flag controls whether post-increments are made to the index register following various register based operations. For load (Fn65) and store (Fn55) register operations, the original specification for the Chip8 language results in the index register being post-incremented by the number of registers stored. With the Super Chip8 specification, this behavior is not always adhered to. Setting --index_quirks will prevent the post-increment of the index register from occurring after either of these instructions.

Jump Quirks

The --jump_quirks controls how jumps to various addresses are made with the jump (Bnnn) instruction. In the original Chip8 language specification, the jump is made by taking the contents of register 0, and adding it to the encoded numeric value, such as:

PC = V0 + nnn

With the Super Chip8 specification, the highest 4 bits of the instruction encode the register to use (Bxnn) such. The behavior of --jump_quirks becomes:

PC = Vx + nn

Clip Quirks

The --clip_quirks controls whether sprites are allowed to wrap around the display. By default, sprits will wrap around the borders of the screen. If turned on, then sprites will not be allowed to wrap.

Logic Quirks

The --logic_quirks controls whether the F register is cleared after logic operations such as AND, OR, and XOR. By default, F is left undefined following these operations. With the flag turned on, F will always be cleared.

Keys

The file keyboard.c contains the key mapping between the PC keyboard keys and the Chip 8 emulator keys. Updating the second column of the keyboard_def array will effectively change the key mapping.

There are two sets of keys that the emulator uses: debug keys and regular keys.

Regular Keys

The original Chip 8 had a keypad with the numbered keys 0 - 9 and A - F (16 keys in total). The original key configuration was as follows:

1 2 3 C
4 5 6 D
7 8 9 E
A 0 B F

The Chip8 emulator maps them to the following keyboard keys by default:

1 2 3 4
Q W E R
A S D F
Z X C V

Debug Keys

In addition to the key mappings specified in the configuration file, there are additional keys that impact the execution of the emulator.

Keyboard Key Effect
ESC Quits the emulator

ROM Compatibility

Here are the list of public domain ROMs and their current status with the emulator, along with links to public domain repositories where applicable.

Chip 8 ROMs

ROM Name Working Flags
1D Cellular Automata ✔️
8CE Attourny - Disc 1 ✔️
8CE Attourny - Disc 2 ✔️
8CE Attourny - Disc 3 ✔️
Bad Kaiju Ju ✔️
Br8kout ✔️
Carbon8 ✔️
Cave Explorer ✔️
Chipquarium ✔️
Danm8ku ✔️
down8 ✔️
Falling Ghosts ✔️
Flight Runner ✔️
Fuse ✔️
Ghost Escape ✔️
Glitch Ghost ✔️
Horse World Online ✔️
Invisible Man ✔️ clip_quirks
Knumber Knower ✔️
Masquer8 ✔️
Mastermind
Mini Lights Out ✔️
Octo: a Chip 8 Story ✔️
Octogon Trail ✔️
Octojam 1 Title ✔️
Octojam 2 Title ✔️
Octojam 3 Title ✔️
Octojam 4 Title ✔️
Octojam 5 Title ✔️
Octojam 6 Title ✔️
Octojam 7 Title ✔️
Octojam 8 Title ✔️
Octojam 9 Title ✔️
Octojam 10 Title ✔️
Octo Rancher ✔️
Outlaw ✔️
Pet Dog ✔️
Piper ✔️
Pumpkin "Dress" Up ✔️
RPS ✔️
Slippery Slope ✔️
Snek ✔️
Space Jam ✔️
Spock Paper Scissors ✔️
Super Pong ✔️
Tank! ✔️
TOMB STON TIPP ✔️
WDL ✔️

Super Chip ROMs

ROM Name Working Flags
Applejak
Bulb
Black Rainbow ✔️
Chipcross ✔️
Chipolarium ✔️
Collision Course ✔️
Dodge
DVN8 ✔️
Eaty the Alien ✔️
Grad School Simulator 2014 ✔️
Horsey Jump ✔️
Knight
Mondri8 ✔️
Octopeg ✔️
Octovore ✔️
Rocto ✔️
Sens8tion ✔️
Snake ✔️
Squad
Sub-Terr8nia ✔️
Super Octogon ✔️
Super Square ✔️
The Binding of COSMAC ✔️
Turnover '77 ✔️

XO Chip ROMs

ROM Name Working Flags
An Evening to Die For ✔️
Business Is Contagious ✔️
Chicken Scratch ✔️
Civiliz8n ✔️
Flutter By ✔️
Into The Garlicscape ✔️
jub8 Song 1 ✔️
jub8 Song 2 ✔️
Kesha Was Biird ✔️
Kesha Was Niinja ✔️
Octo paint ✔️
Octo Party Mix! ✔️
Octoma ✔️
Red October V ✔️
Skyward ✔️
Spock Paper Scissors ✔️
T8NKS
Tapeworm ✔️
Truck Simul8or ✔️
SK8 H8 1988 ✔️
Super NeatBoy
Wonky Pong ✔️

Troubleshooting

  • Running make fails with errors regarding SDL functions.

You will need to ensure that you have SDL 2.20 or later installed on your computer. Additionally, you will need to make sure that the sdl2-config binary is available on your search path. The makefile uses it exclusively to ensure that the correct LDFLAGS and CFLAGS are set. If you do not have the binary, you can try providing the correct flags and paths to the SDL library on the command line. For example:

CFLAGS=-I/usr/include/SDL2 make

The above command would force the make to use /usr/include/SDL2 as a source of header files during the compile. Additionally, library flags need to be set as well, such as:

LDFLAGS=-lSDL2 -lSDL2_mixer make

Further Documentation

Comments in the source code are written to conform to Doxygen conventions. A Doxygen configuration file, along with an associated make target have been supplied. Simply type:

make doc

This will create a directory called doc with html and latex directories. Under html, open the index.html file in a web browser for more information.