A CSG Toolkit for Unity3D that allows building of complex meshes with simple primitives.
The goals for the csg-toolkit are mainly:
- An easy to use CSG set of operators and primitive generators that allow construction of meshes through mathematical methods.
- A language that will allow the development of complex CSG constructions.
The toolkit is based on the excellent work of others with the use of:
Node Editor project here:
http://forum.unity3d.com/threads/simple-node-editor.189230/
https://github.com/Baste-RainGames/Node_Editor
CSG Library project:
http://forum.unity3d.com/threads/csg-library-for-c.281028/
https://github.com/Arakis/Net3dBool
and possible alternative CSG library:
https://github.com/LogicalError/Realtime-CSG-demo