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Blasphemer take 2
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LoboEire committed Oct 17, 2023
1 parent e6ba09f commit 53f3255
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Showing 2 changed files with 23 additions and 12 deletions.
4 changes: 2 additions & 2 deletions edge_base/blasphemer/scripts/attacks.ddf
Original file line number Diff line number Diff line change
Expand Up @@ -292,11 +292,11 @@ STATES(DEATH)=FX03:A:0:BRIGHT:DLIGHT_SET(200),
#REMOVE;

[PLAYER_TOMED_CROSSBOW_L]
TEMPLATE=PLAYER_CROSSBOW;
TEMPLATE=PLAYER_TOMED_CROSSBOW;
ANGLE_OFFSET=5;

[PLAYER_TOMED_CROSSBOW_R]
TEMPLATE=PLAYER_CROSSBOW;
TEMPLATE=PLAYER_TOMED_CROSSBOW;
ANGLE_OFFSET=-5;

[PLAYER_TOMED_ARROW_R]
Expand Down
31 changes: 21 additions & 10 deletions edge_base/blasphemer/scripts/weapons.ddf
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ FREE=TRUE;
BINDKEY=1;
PRIORITY=0;
ATTACK=PLAYER_STAFF;
//HIT_SOUND=STFHIT;
Y_ADJUST=-10;
STATES(UP)=STFF:A:1:NORMAL:RAISE;
STATES(DOWN)=STFF:A:1:NORMAL:LOWER;
STATES(READY)=STFF:A:1:NORMAL:READY;
Expand All @@ -31,7 +31,7 @@ NO_CHEAT=TRUE;
BINDKEY=1;
PRIORITY=0;
ATTACK=PLAYER_STAFF_TOMED;

Y_ADJUST=-10;
STATES(UP)=STFF:D:1:BRIGHT:RAISE;
STATES(DOWN)=STFF:D:1:BRIGHT:LOWER;
STATES(READY)=
Expand Down Expand Up @@ -60,15 +60,17 @@ START_SOUND=GNTACT;
ENGAGED_SOUND=GNTFUL;
HIT_SOUND=GNTHIT;
FEEDBACK=TRUE;
Y_ADJUST=-15;
STATES(UP)=GAUN:A:1:NORMAL:RAISE;
STATES(DOWN)=GAUN:A:1:NORMAL:LOWER;
STATES(READY)=GAUN:A:4:NORMAL:READY,
GAUN:A:4:NORMAL:READY;
STATES(ATTACK)=GAUN:D:0:NORMAL:KILLSOUND,

STATES(ATTACK)=GAUN:D:0:NORMAL:PLAYSOUND(GNTUSE), //only played once on initial keypress...
GAUN:D:0:NORMAL:NOTHING,
GAUN:D:4:BRIGHT:SHOOT,
GAUN:E:4:NORMAL:SHOOT,
GAUN:F:4:BRIGHT:REFIRE;
GAUN:F:4:BRIGHT:REFIRE_TO(ATTACK:2); //Here we loop back, but not to the GNTUSE sfx ;)


[GAUNTLETS_TOMED]
Expand All @@ -83,17 +85,18 @@ START_SOUND=GNTACT;
ENGAGED_SOUND=GNTFUL;
HIT_SOUND=GNTPOW;
FEEDBACK=TRUE;
Y_ADJUST=-15;
STATES(UP)=GAUN:G:1:NORMAL:RAISE;
STATES(DOWN)=GAUN:G:1:NORMAL:LOWER;
STATES(READY)=
GAUN:G:4:NORMAL:READY,
GAUN:H:4:NORMAL:READY,
GAUN:I:4:NORMAL:READY;
STATES(ATTACK)=GAUN:L:0:NORMAL:KILLSOUND,
STATES(ATTACK)=GAUN:L:0:NORMAL:PLAYSOUND(GNTUSE),
GAUN:L:0:NORMAL:NOTHING,
GAUN:L:4:BRIGHT:SHOOT,
GAUN:M:4:NORMAL:SHOOT,
GAUN:N:4:BRIGHT:REFIRE;
GAUN:N:4:BRIGHT:REFIRE_TO(ATTACK:2);


[ELF_WAND]
Expand All @@ -105,6 +108,7 @@ PRIORITY=3;
KICK=0.005;
FREE=TRUE;
ATTACK=PLAYER_WAND;
Y_ADJUST=-10;
STATES(UP)=GWND:A:1:NORMAL:RAISE;
STATES(DOWN)=GWND:A:1:NORMAL:LOWER;
STATES(READY)=GWND:A:1:NORMAL:READY;
Expand All @@ -125,6 +129,7 @@ NO_CHEAT=TRUE;
BINDKEY=2;
PRIORITY=3;
KICK=0.005;
Y_ADJUST=-10;
STATES(UP)=GWND:A:1:NORMAL:RAISE;
STATES(DOWN)=GWND:A:1:NORMAL:LOWER;
STATES(READY)=GWND:A:1:NORMAL:READY;
Expand Down Expand Up @@ -152,7 +157,7 @@ BINDKEY=3;
PRIORITY=4;
KICK=0.05;
ATTACK=PLAYER_CROSSBOW;

Y_ADJUST=-14;
STATES(UP)=CRBW:A:1:NORMAL:RAISE;
STATES(DOWN)=CRBW:A:1:NORMAL:LOWER;
STATES(READY)=CRBW:A:4:NORMAL:READY,
Expand Down Expand Up @@ -180,7 +185,7 @@ BINDKEY=3;
PRIORITY=4;
KICK=0.05;
ATTACK=PLAYER_TOMED_CROSSBOW;

Y_ADJUST=-14;
STATES(UP)=CRBW:A:1:NORMAL:RAISE;
STATES(DOWN)=CRBW:A:1:NORMAL:LOWER;
STATES(READY)=CRBW:A:4:NORMAL:READY,
Expand Down Expand Up @@ -212,6 +217,7 @@ BINDKEY=4;
PRIORITY=5;
ATTACK=PLAYER_CLAW;
KICK=0.02;
Y_ADJUST=-9;
STATES(UP)=BLSR:A:1:NORMAL:RAISE;
STATES(DOWN)=BLSR:A:1:NORMAL:LOWER;
STATES(READY)=BLSR:A:1:NORMAL:READY;
Expand Down Expand Up @@ -241,6 +247,7 @@ BINDKEY=4;
PRIORITY=5;
ATTACK=PLAYER_TOMED_CLAWBALL;
KICK=0.02;
Y_ADJUST=-9;
STATES(UP)=BLSR:A:1:NORMAL:RAISE;
STATES(DOWN)=BLSR:A:1:NORMAL:LOWER;
STATES(READY)=BLSR:A:1:NORMAL:READY;
Expand All @@ -266,6 +273,7 @@ AUTOMATIC=TRUE;
BINDKEY=5;
PRIORITY=6;
ATTACK=PLAYER_HELLSTAFF;
Y_ADJUST=-14;
STATES(UP)=HROD:A:1:NORMAL:RAISE;
STATES(DOWN)=HROD:A:1:NORMAL:LOWER;
STATES(READY)=HROD:A:1:NORMAL:READY;
Expand All @@ -282,6 +290,7 @@ NO_CHEAT=TRUE;
BINDKEY=5;
PRIORITY=6;
ATTACK=PLAYER_HELLSTAFF_TOMED;
Y_ADJUST=-15;
STATES(UP)=HROD:A:1:NORMAL:RAISE;
STATES(DOWN)=HROD:A:1:NORMAL:LOWER;
STATES(READY)=HROD:A:1:NORMAL:READY;
Expand All @@ -306,6 +315,7 @@ PRIORITY=7;
DANGEROUS=TRUE;
ATTACK=PLAYER_PHOENIX;
KICK=0.2;
Y_ADJUST=-14;
STATES(UP)=PHNX:A:1:NORMAL:RAISE;
STATES(DOWN)=PHNX:A:1:NORMAL:LOWER;
STATES(READY)=PHNX:A:1:NORMAL:READY;
Expand All @@ -324,6 +334,7 @@ BINDKEY=6;
PRIORITY=7;
ATTACK=PLAYER_PHOENIX_TOMED;
KICK=0.2;
Y_ADJUST=-14;
STATES(UP)=PHNX:A:1:NORMAL:RAISE;
STATES(DOWN)=PHNX:A:1:NORMAL:LOWER;
STATES(READY)=PHNX:A:1:NORMAL:READY;
Expand All @@ -341,7 +352,7 @@ PRIORITY=8;
DANGEROUS=TRUE;
ATTACK=PLAYER_MACE;
KICK=0.2;

Y_ADJUST=-15;
STATES(UP)=MACE:A:1:NORMAL:RAISE;
STATES(DOWN)=MACE:A:1:NORMAL:LOWER;
STATES(READY)=MACE:A:1:NORMAL:READY;
Expand Down Expand Up @@ -370,7 +381,7 @@ PRIORITY=8;
DANGEROUS=TRUE;
ATTACK=PLAYER_MACE_TOMED;
KICK=0.2;

Y_ADJUST=-15;
STATES(UP)=MACE:A:1:NORMAL:RAISE;
STATES(DOWN)=MACE:A:1:NORMAL:LOWER;
STATES(READY)=MACE:A:1:NORMAL:READY;
Expand Down

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