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Revert "Blasphemer tweaks"
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This reverts commit 04d2ad6.
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LoboEire committed Oct 17, 2023
1 parent 04d2ad6 commit 80b51ad
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Showing 2 changed files with 12 additions and 23 deletions.
4 changes: 2 additions & 2 deletions edge_base/blasphemer/scripts/attacks.ddf
Original file line number Diff line number Diff line change
Expand Up @@ -292,11 +292,11 @@ STATES(DEATH)=FX03:A:0:BRIGHT:DLIGHT_SET(200),
#REMOVE;

[PLAYER_TOMED_CROSSBOW_L]
TEMPLATE=PLAYER_TOMED_CROSSBOW;
TEMPLATE=PLAYER_CROSSBOW;
ANGLE_OFFSET=5;

[PLAYER_TOMED_CROSSBOW_R]
TEMPLATE=PLAYER_TOMED_CROSSBOW;
TEMPLATE=PLAYER_CROSSBOW;
ANGLE_OFFSET=-5;

[PLAYER_TOMED_ARROW_R]
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31 changes: 10 additions & 21 deletions edge_base/blasphemer/scripts/weapons.ddf
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ FREE=TRUE;
BINDKEY=1;
PRIORITY=0;
ATTACK=PLAYER_STAFF;
Y_ADJUST=-10;
//HIT_SOUND=STFHIT;
STATES(UP)=STFF:A:1:NORMAL:RAISE;
STATES(DOWN)=STFF:A:1:NORMAL:LOWER;
STATES(READY)=STFF:A:1:NORMAL:READY;
Expand All @@ -31,7 +31,7 @@ NO_CHEAT=TRUE;
BINDKEY=1;
PRIORITY=0;
ATTACK=PLAYER_STAFF_TOMED;
Y_ADJUST=-10;

STATES(UP)=STFF:D:1:BRIGHT:RAISE;
STATES(DOWN)=STFF:D:1:BRIGHT:LOWER;
STATES(READY)=
Expand Down Expand Up @@ -60,17 +60,15 @@ START_SOUND=GNTACT;
ENGAGED_SOUND=GNTFUL;
HIT_SOUND=GNTHIT;
FEEDBACK=TRUE;
Y_ADJUST=-15;
STATES(UP)=GAUN:A:1:NORMAL:RAISE;
STATES(DOWN)=GAUN:A:1:NORMAL:LOWER;
STATES(READY)=GAUN:A:4:NORMAL:READY,
GAUN:A:4:NORMAL:READY;

STATES(ATTACK)=GAUN:D:0:NORMAL:PLAYSOUND(GNTUSE), //only played once on initial keypress...
STATES(ATTACK)=GAUN:D:0:NORMAL:KILLSOUND,
GAUN:D:0:NORMAL:NOTHING,
GAUN:D:4:BRIGHT:SHOOT,
GAUN:E:4:NORMAL:SHOOT,
GAUN:F:4:BRIGHT:REFIRE_TO(ATTACK:2); //Here we loop back, but not to the GNTUSE sfx ;)
GAUN:F:4:BRIGHT:REFIRE;


[GAUNTLETS_TOMED]
Expand All @@ -85,18 +83,17 @@ START_SOUND=GNTACT;
ENGAGED_SOUND=GNTFUL;
HIT_SOUND=GNTPOW;
FEEDBACK=TRUE;
Y_ADJUST=-15;
STATES(UP)=GAUN:G:1:NORMAL:RAISE;
STATES(DOWN)=GAUN:G:1:NORMAL:LOWER;
STATES(READY)=
GAUN:G:4:NORMAL:READY,
GAUN:H:4:NORMAL:READY,
GAUN:I:4:NORMAL:READY;
STATES(ATTACK)=GAUN:L:0:NORMAL:PLAYSOUND(GNTUSE),
STATES(ATTACK)=GAUN:L:0:NORMAL:KILLSOUND,
GAUN:L:0:NORMAL:NOTHING,
GAUN:L:4:BRIGHT:SHOOT,
GAUN:M:4:NORMAL:SHOOT,
GAUN:N:4:BRIGHT:REFIRE_TO(ATTACK:2);
GAUN:N:4:BRIGHT:REFIRE;


[ELF_WAND]
Expand All @@ -108,7 +105,6 @@ PRIORITY=3;
KICK=0.005;
FREE=TRUE;
ATTACK=PLAYER_WAND;
Y_ADJUST=-10;
STATES(UP)=GWND:A:1:NORMAL:RAISE;
STATES(DOWN)=GWND:A:1:NORMAL:LOWER;
STATES(READY)=GWND:A:1:NORMAL:READY;
Expand All @@ -129,7 +125,6 @@ NO_CHEAT=TRUE;
BINDKEY=2;
PRIORITY=3;
KICK=0.005;
Y_ADJUST=-10;
STATES(UP)=GWND:A:1:NORMAL:RAISE;
STATES(DOWN)=GWND:A:1:NORMAL:LOWER;
STATES(READY)=GWND:A:1:NORMAL:READY;
Expand Down Expand Up @@ -157,7 +152,7 @@ BINDKEY=3;
PRIORITY=4;
KICK=0.05;
ATTACK=PLAYER_CROSSBOW;
Y_ADJUST=-14;

STATES(UP)=CRBW:A:1:NORMAL:RAISE;
STATES(DOWN)=CRBW:A:1:NORMAL:LOWER;
STATES(READY)=CRBW:A:4:NORMAL:READY,
Expand Down Expand Up @@ -185,7 +180,7 @@ BINDKEY=3;
PRIORITY=4;
KICK=0.05;
ATTACK=PLAYER_TOMED_CROSSBOW;
Y_ADJUST=-14;

STATES(UP)=CRBW:A:1:NORMAL:RAISE;
STATES(DOWN)=CRBW:A:1:NORMAL:LOWER;
STATES(READY)=CRBW:A:4:NORMAL:READY,
Expand Down Expand Up @@ -217,7 +212,6 @@ BINDKEY=4;
PRIORITY=5;
ATTACK=PLAYER_CLAW;
KICK=0.02;
Y_ADJUST=-9;
STATES(UP)=BLSR:A:1:NORMAL:RAISE;
STATES(DOWN)=BLSR:A:1:NORMAL:LOWER;
STATES(READY)=BLSR:A:1:NORMAL:READY;
Expand Down Expand Up @@ -247,7 +241,6 @@ BINDKEY=4;
PRIORITY=5;
ATTACK=PLAYER_TOMED_CLAWBALL;
KICK=0.02;
Y_ADJUST=-9;
STATES(UP)=BLSR:A:1:NORMAL:RAISE;
STATES(DOWN)=BLSR:A:1:NORMAL:LOWER;
STATES(READY)=BLSR:A:1:NORMAL:READY;
Expand All @@ -273,7 +266,6 @@ AUTOMATIC=TRUE;
BINDKEY=5;
PRIORITY=6;
ATTACK=PLAYER_HELLSTAFF;
Y_ADJUST=-14;
STATES(UP)=HROD:A:1:NORMAL:RAISE;
STATES(DOWN)=HROD:A:1:NORMAL:LOWER;
STATES(READY)=HROD:A:1:NORMAL:READY;
Expand All @@ -290,7 +282,6 @@ NO_CHEAT=TRUE;
BINDKEY=5;
PRIORITY=6;
ATTACK=PLAYER_HELLSTAFF_TOMED;
Y_ADJUST=-15;
STATES(UP)=HROD:A:1:NORMAL:RAISE;
STATES(DOWN)=HROD:A:1:NORMAL:LOWER;
STATES(READY)=HROD:A:1:NORMAL:READY;
Expand All @@ -315,7 +306,6 @@ PRIORITY=7;
DANGEROUS=TRUE;
ATTACK=PLAYER_PHOENIX;
KICK=0.2;
Y_ADJUST=-14;
STATES(UP)=PHNX:A:1:NORMAL:RAISE;
STATES(DOWN)=PHNX:A:1:NORMAL:LOWER;
STATES(READY)=PHNX:A:1:NORMAL:READY;
Expand All @@ -334,7 +324,6 @@ BINDKEY=6;
PRIORITY=7;
ATTACK=PLAYER_PHOENIX_TOMED;
KICK=0.2;
Y_ADJUST=-14;
STATES(UP)=PHNX:A:1:NORMAL:RAISE;
STATES(DOWN)=PHNX:A:1:NORMAL:LOWER;
STATES(READY)=PHNX:A:1:NORMAL:READY;
Expand All @@ -352,7 +341,7 @@ PRIORITY=8;
DANGEROUS=TRUE;
ATTACK=PLAYER_MACE;
KICK=0.2;
Y_ADJUST=-15;

STATES(UP)=MACE:A:1:NORMAL:RAISE;
STATES(DOWN)=MACE:A:1:NORMAL:LOWER;
STATES(READY)=MACE:A:1:NORMAL:READY;
Expand Down Expand Up @@ -381,7 +370,7 @@ PRIORITY=8;
DANGEROUS=TRUE;
ATTACK=PLAYER_MACE_TOMED;
KICK=0.2;
Y_ADJUST=-15;

STATES(UP)=MACE:A:1:NORMAL:RAISE;
STATES(DOWN)=MACE:A:1:NORMAL:LOWER;
STATES(READY)=MACE:A:1:NORMAL:READY;
Expand Down

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