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EDGE-Classic 1.37

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@dashodanger dashodanger released this 21 Dec 19:42
· 661 commits to master since this release

Available Downloads

edge-classic-win64.zip - 64-bit MSVC build for Windows Vista and up. May require installing the Visual C++ Redistributable from Microsoft's download page.
edge-classic-win32.zip - 32-bit MinGW build for Windows Vista and up. Has all required libraries included.

ModDB Addons Page

https://www.moddb.com/mods/edge-classic-add-ons/addons

New Features

  • Added support for Lua as the default scripting language
    • Includes a COAL compatibility layer to ease porting
    • Ported DOOM, Heretic, Blasphemer, and Harmony stock scripts to use Lua
    • Script debugging capabilities are included (https://github.com/slembcke/debugger.lua)
    • COAL, for the time being, will still be instantiated if a PWAD or external pack contains a COALHUDS file
  • Added support for MPEG video playback
    • Files must use MPEG1 video and MP2 audio for proper decoding
    • New DDF filetype added: DDFMOVIE/MOVIES.DDF
      • MOVIE_DATA = <LUMP or PACK>:<lump or packfile name>
        • Defines type and location/name of movie file
      • SPECIAL = <special command list>
        • MUTE is currently the only special and will suppress audio for the movie
      • SCALING = <AUTO/NONE/ZOOM/STRETCH>
        • AUTO: The default option; will fit the movie to the display as much as possible while keeping aspect ratio in mind
        • NONE: Will not adjust the dimensions of the movie at all, even if this causes portions of it to be unviewable
        • ZOOM: Will scale the movie's height to match the height of the display; sides of the movie may be clipped
        • STRETCH: Will match the movie's dimensions to the display without preserving aspect ratio
    • DDFGAME: TITLE_MOVIE=<movie definition> command added
      • Movies will always play before any defined TITLE_GRAPHIC entry in the same definition
    • DDFLEVL: PRE.MOVIE=<movie definition> and POST.MOVIE=<movie definition> commands added
      • Text will always be printed first, followed by movie playback, followed by any defined graphics
        for a DDFLEVL PRE/POST entry
    • RSCRIPT: PLAY_MOVIE <movie definition> command added
    • skip_intros CVAR added to disable movies that play as part of a title sequence if desired
      • Default is 0 (off)
    • Any playing movie may be skipped by holding a mouse/keyboard/gamepad button for one second
      • A skip progress indicator will be displayed at the bottom of the screen
  • Added support for MUSINFO-based music changer things
  • Added simple IWAD selection dialog window if multiple valid IWADs are found on startup
    • Previous "best choice" scoring system removed
  • RSCRIPT:
    • New sector-based trigger conditions (alternative to using radii)
      • SECTOR_TRIGGER_TAG <tag>: Script will trigger once any sector with this tag is entered
      • SECTOR_TRIGGER_INDEX <index>: Script will trigger once the sector with this index (as viewable via map editor) is entered
  • Added support for Tracy frame profiler (https://github.com/wolfpld/tracy)
    • Added frame metrics for runits, wall/planes, things, and light/glow iterators which can also be displayed with: debug_fps 3

General Improvements/Changes

  • "GMGSx" (Default.sf2) and "microGM" soundfonts removed for licensing/copyright issues
    • "sf_GMbank" soundfont added as the new Default.sf2
    • "16-Bit Game Station" soundfont added as replacement for microGM
  • "DMXOPL" instrument bank removed for licensing/copyright issues
    • Replaced with fully free variant from the Freedoom project
  • YMFM OPL emulator replaced with Opal from Reality Adlib Tracker
    • RAD-format modules (version 2) are now supported in addition to regular OPL MUS/MIDI/IMF playback
  • libVGM removed
    • gzip component of miniz also removed (was only used to decompress VGZ files)
  • Alt+Enter will toggle between fullscreen and windowed modes
    • If toggling into windowed mode, the cursor will be released
  • Z/R/D/MAPINFO parsing removed in order to focus on better validating UMAPINFO and adherence to its standards
  • Updated default console and Options/Load/Save menu fonts
  • Improved scaling and sampling quality of TrueType fonts at varying resolutions
  • Improved kerning and sizing when drawing console text with TrueType fonts
  • Option/Load Game/Save Game menu backgrounds will, by default, be a grayscaled version of the first valid title image
    • DDFSTYLE custom backgrounds for these menus are rendered afterwards to account for tinting or other desired effects
  • Removed randomising from IMPACT_OBJECT and EFFECT_OBJECT spawning.
  • Doom Builder 2 Configuration files added, courtesy of akaAgar (#579)
  • Formatted EDGE Classic sources to have consistent style and included Clang formatting configuration
  • Default Purple and Black splash objects added
  • RSCRIPT:
    • START_MAP directive will no longer clear existing scripts for the map in question
    • #CLEAR_MAP <mapname> directive added for granular clearing of map scripts
  • "Zoom" and "Stretch" choices removed from the "Title/Intermission Scaling" menu option

Bugs fixed

  • Fixed UMAPINFO entries with no sky defined and past the range of stock levels causing a CTD
  • Removed sector fog color check that was causing the HOM debugging texture to appear even with debug_hom set to 0
  • Fixed A_CloseShotgun2 frame only playing the DBCLS sound and not calling A_Refire as well
  • Fixed custom Dehacked weapons that use the chainsaw attack not playing the SAWFUL sfx when attacking (regardless of hitting a target)
  • SKULLFLY attacks that cause zero damage no longer make victim enter painstate
  • Fixed Nightmare/Fast Monster state duration reduction for monsters with a value for the 'FAST' parameter
    • Speed in fast mode is now governed by the 'FAST_SPEED' parameter in all cases, instead of using 'FAST' as a multiplier against the base speed
  • Fixed calculation of scroller push forces when multiple scrollers affect the same mobj
  • Fixed mirror and portal issues with GLES2 renderer
  • Fixed most compiler warnings under GCC/Clang
  • Fixed custom PLAYPAL/palettes not being applied to the TEXTURE image class
  • Fixed the "Reset to Defaults" menu option not properly resetting smoothed or upscaled images
  • Fixed IWADs being dragged-and-dropped onto the program executable being treated as PWADs
  • Fixed memory leak involving detail slope creation
  • Fixed the "Blood Level" gameplay option defaulting to "Extra"
  • Fixed inconsistent menu item width when non-default text scaling was used
  • Fixed incorrect Boom ANIMATED and SWITCHES lump parsing causing garbage values to be entered into the DDFANIM conversion
  • Fixed CHOKE_DAMAGE being applied during extra rendering tics
  • Fixed malformed Eureka configuration file
  • Fixed "Fill Border" Title/Intermission scaling option not working for all display modes
  • Added corrected Blasphemer/Heretic tome and wings graphics to prevent distortion of the spinning "activated" images