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Merge pull request #40 from ergodicio/multi-species-1
Updates to RTD
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FAQ | ||
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*Have questions?* | ||
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Please reach out and ask, we will add the common ones here. |
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Best Practices for Fitting | ||
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This page gives input deck snippets which produce the highest quality fits using TSADAR. It is recomended that | ||
when fitting new data a small region of the data is fit with a small number of lineouts. This can be accomplished | ||
by setting the :code:`lineouts: start` and :code:`lineouts: end` to be close or increasing :code:`lineouts: skip`. | ||
This will allow fast fits that can be used to dial in the starting conditions and the free parameters. | ||
This can also be used to check and adjust the fitting ranges. Once the best inital conditions have been identified | ||
the entire dataset can be fit. | ||
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Background and lineout selection | ||
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There are multiple options for background algorithms and types of fitting. These tend to be the best options for | ||
various data types. All of these options are editable in the input deck. | ||
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**Best operation for time resolved data:** | ||
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.. code-block:: yaml | ||
background: | ||
type: pixel | ||
slice: 900 | ||
**Best operation for spatially resolved data:** | ||
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.. code-block:: yaml | ||
background: | ||
type: fit | ||
slice: 900 <or background slice for IAW> | ||
**Best operation for lineouts of angular:** | ||
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.. code-block:: yaml | ||
background: | ||
type: fit | ||
slice: <background shot number> | ||
**Best operation for full angular:** | ||
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.. code-block:: yaml | ||
background: | ||
type: fit | ||
val: <background shot number> | ||
lineouts: | ||
type: range | ||
start: 90 | ||
end: 950 |
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Contributing | ||
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If there are new features you would like to see we encourage you to add to the isssues page on Github | ||
or contribute yourself. To contribute, please fork the reposotory or create your own branch. When its time to merge | ||
please provide an email so we can give you credit and in case we have any questions. |
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Default options | ||
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*Coming Soon* |
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Examples | ||
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*Coming Soon* |
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