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Releases: fvtt-fria-ligan/yearzero-combat-fvtt

v1.3.3

04 Sep 14:53
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v1.3.2

04 Sep 13:08
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What's Changed

  • ci: Fix autopublish by @Stefouch in #44
  • fix: 🐛 Single action mode for actors with speed > 1 by @pafvel in #47

Full Changelog: 1.3.1...1.3.2

1.3.1

06 Jun 21:20
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What's Changed

  • fix: 🐛 removes error when toggling status effect by @pafvel in #43

Full Changelog: 1.3.0...1.3.1

1.3.0 - V12 Compatibility

28 May 18:09
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What's Changed

  • feat: ✨ Fast / Slow actions tied to tokens by @aMediocreDad in #38
  • fix: 🐛 prevent turn from changing when swapping initiative by @pafvel in #40
  • chore: 🔧 Bump compatibility by @aMediocreDad in #41
  • feat: ✨ add a single-action mode for combat tracker by @ben in #39

New Contributors

  • @pafvel made their first contribution in #40
  • @ben made their first contribution in #39

Full Changelog: 1.2.2...1.3.0

1.2.2 - Reset each round fixes and Swedish Loc

26 Aug 15:15
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What's Changed

  • Fix: Next Round problems when resetting Initiative by @aMediocreDad in #36
  • feat: Adds Swedish localization. by @xdy in #35

New Contributors

  • @xdy made their first contribution in #35

Full Changelog: 1.2.0...1.2.2

1.2.0 - Combat State and Locking Initiative

21 Aug 21:06
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With this release the "Reset Initiative Each Round"-setting properly stores combatant state when navigating backwards and forwards in the combat tracker. A button (🔒) has been added next to combatants that lets you "lock in" the initiative value that they currently have (useful in conjunction with the Veteran ability in Dragonbane).

Additionally, combatants that have a higher "speed"-value than 1, will now properly duplicate when added to a combat after initiative has been drawn.

What's Changed

Full Changelog: 1.1.0...1.2.0

1.1.0 - Support for Dragonbane

18 Aug 17:59
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What's Changed

  • Feat: Add functionality for resetting initiative each round by @aMediocreDad in #29

Full Changelog: 1.0.1...1.1.0

1.0.1

07 Jan 23:29
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Full Changelog: 1.0.0...1.0.1

1.0.0

23 Dec 16:28
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Initial Release