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const http = require('http'); | ||
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const requestHandler = (req, res) => { | ||
if (req.url === '/') { | ||
handleGetMetaData(req, res); | ||
} else if (req.url === '/start') { | ||
handleWithBody(req, res, handleGameStart); | ||
} else if (req.url === '/move') { | ||
handleWithBody(req, res, handleMove); | ||
} | ||
} | ||
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const handleGetMetaData = (req, res) => { | ||
const response = { | ||
'apiversion': '1', | ||
'author': 'robvanderleek', | ||
'color': '#C00000', | ||
'head': 'caffeine', | ||
'tail': 'curled', | ||
'version': '1.0' | ||
} | ||
res.end(JSON.stringify(response)); | ||
} | ||
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const handleWithBody = (req, res, handler) => { | ||
let body = []; | ||
req.on('data', (chunk) => { | ||
body.push(chunk); | ||
}).on('end', () => { | ||
body = Buffer.concat(body).toString(); | ||
handler(req, res, JSON.parse(body)); | ||
}); | ||
} | ||
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const handleGameStart = (req, res, body) => { | ||
console.log(`Game started: ${body.game.id}`); | ||
res.writeHead(200); | ||
} | ||
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const handleMove = (req, res, body) => { | ||
const {turn, you: snake, board} = body; | ||
console.log(`/move called for turn: ${turn}`); | ||
const dir = getDirection(board, snake); | ||
res.setHeader('Content-Type', 'application/json'); | ||
res.writeHead(200); | ||
res.end(`{"move": "${dir}"}`); | ||
} | ||
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const getDirection = (board, snake) => { | ||
const directions = preferredDirections(board, snake.head) | ||
return selectDirection(board, snake.head, directions) | ||
} | ||
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const preferredDirections = (board, head) => { | ||
const food = nearestFood(head, board.food); | ||
let result = [] | ||
if (head.y != food.y) { | ||
result.push(head.y < food.y ? 'up' : 'down'); | ||
} | ||
if (head.x != food.x) { | ||
result.push(head.x < food.x ? 'right' : 'left'); | ||
} | ||
return result.concat(['left', 'up', 'right', 'down'] | ||
.filter(d => !result.includes(d))); | ||
} | ||
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const nearestFood = (head, food) => food.sort((f1, f2) => distance(head, f1) - distance(head, f2))[0] | ||
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const distance = (p1, p2) => Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2)); | ||
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const selectDirection = (board, head, directions) => { | ||
for (const d of directions) { | ||
if (d === 'left' && freeCell(board, {x: head.x - 1, y: head.y})) { | ||
return 'left' | ||
} else if (d === 'right' && | ||
freeCell(board, {x: head.x + 1, y: head.y})) { | ||
return 'right' | ||
} else if (d === 'down' && | ||
freeCell(board, {x: head.x, y: head.y - 1})) { | ||
return 'down' | ||
} else if (d === 'up' && freeCell(board, {x: head.x, y: head.y + 1})) { | ||
return 'up' | ||
} | ||
} | ||
console.log('Oops'); | ||
} | ||
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const freeCell = (board, c) => { | ||
if (board.snakes.flatMap(s => s.body).some(p => equal(c, p))) { | ||
return false; | ||
} | ||
return c.x >= 0 && c.y >= 0 && c.x < board.width && c.y < board.height; | ||
} | ||
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const equal = (p1, p2) => p1.x === p2.x && p1.y === p2.y; | ||
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const PORT = process.env.PORT || 3000; | ||
const server = http.createServer(requestHandler); | ||
server.listen(PORT, '0.0.0.0', () => console.log(`Battlesnake server running on port: ${PORT}`)); | ||
console.log('Hello, world!'); |