Releases: gkjohnson/urdf-loaders
Releases · gkjohnson/urdf-loaders
0.3.0
Changes
- Model bounding box is used to make better use of shadow map resolution.
- Fix joint controls still being clickable when hidden
- Rename
joint.urdf.limits
to joint.urdf.limit
so it lines up with the URDF definition
- Full
http://
or file://
uris are supported (package path is not prepended in this case)
0.2.6
Bug Fixes
- Render meshes double sided in shadows
- Disable shadows casting on model when the shadow display is disabled
0.2.5
Changes
- Do not change the material type provided by the mesh loader to
MeshLambertMaterial
when setting the colors from the URDF.
- Use a hemisphere light and linear rendering in the element and example
- Enable better shadow rendering
0.2.4
Changes
- Change urdf-viewer element up attribute to default to
+Z
so it lines up with the default ROS coordinate frame
Bug Fixes
- Fix the default mesh loader throwing an error because
this
was undefined.
0.2.3
THREE.js URDFLoader
- Add the
auto-redraw
attribute to the urdf-viewer element
0.2.2
THREE.js URDFLoader
- Add
redraw()
function to the viewer element
- Add flipped variants of the ATHLETE URDF models
- Update example to start at a nicer viewing angle
- Update some underlying example code
0.2.1
THREE.js URDFLoader
- Respect the mesh tag's
scale
attribute
- Fix bug causing revolute joint angles to be inverted
- Optimize rendering in
<urdf-viewer>
- Keep the robot in the middle of the screen in
<urdf-viewer>
- Adjust the the
<urdf-viewer>
up
attribute to line up with the default ROS coordinate frame
0.1.2
THREE.js URDFLoader
- Support prismatic joints
- Fix not defaulting revolute joint limits to 0