Objective: Ensure both singers hear the combined output in sync.
Solution:
- Use WebRTC: This library is ideal for real-time communication and provides low-latency audio streaming.
- Audio Mixing: Each client's audio stream is captured and sent to the server, which mixes the streams and sends the combined output back to both clients. This ensures synchronization.
- Synchronization Mechanism: Use timestamps or sequence numbers to align audio packets from both users.
Objective: Determine the data exchanged between clients and the server.
Solution:
- Signaling Server: Handles the initial connection setup and coordinates the exchange of session descriptions and ICE candidates between peers.
- Media Server: Receives audio streams from both clients, mixes them, and sends the combined stream back to each client.
Data Flow:
- Connection Setup:
- User A and User B connect to the signaling server.
- The server exchanges SDP (Session Description Protocol) offers/answers and ICE (Interactive Connectivity Establishment) candidates.
- Audio Streaming:
- Both clients send their audio streams to the media server.
- The media server mixes the streams and sends the combined output back to each client.
Objective: Address technical challenges such as latency and echo.
Solution:
- Latency:
- Buffering and Jitter Handling: Implement jitter buffers to handle variations in packet arrival times.
- Adaptive Bitrate Streaming: Adjust the bitrate based on network conditions to reduce latency.
- Echo:
- Echo Cancellation: Use WebRTC's built-in echo cancellation features.
- Feedback Control: Implement mechanisms to prevent audio feedback loops.
- Synchronization:
- Network Time Protocol (NTP): Use NTP to synchronize clocks across devices.
- Timestamping: Timestamp audio packets to ensure proper sequencing.
- WebRTC: For real-time audio streaming and peer-to-peer connections.
- Signaling Server: Custom implementation or use existing solutions like Socket.IO for signaling.
- Media Server: Use open-source solutions like Kurento or Janus for audio mixing and streaming.
Flow of Data:
- Connection Setup: Users connect to the signaling server to establish a connection.
- Audio Streaming: Audio streams are sent to the media server, mixed, and the combined output is sent back to users.
Tools and Libraries:
- WebRTC: Real-time audio streaming.
- Signaling Server: Manages connection setup.
- Media Server: Mixes and streams audio.