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Real-time Audio Processing (React Native + WebRTC), State Management with Redux, Architecture Design and Problem-Solving

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Conceptual Task: - Architecture Design and Problem-Solving

1. Real-time Audio Synchronization

Objective: Ensure both singers hear the combined output in sync.

Solution:

  • Use WebRTC: This library is ideal for real-time communication and provides low-latency audio streaming.
  • Audio Mixing: Each client's audio stream is captured and sent to the server, which mixes the streams and sends the combined output back to both clients. This ensures synchronization.
  • Synchronization Mechanism: Use timestamps or sequence numbers to align audio packets from both users.

2. Backend Integration

Objective: Determine the data exchanged between clients and the server.

Solution:

  • Signaling Server: Handles the initial connection setup and coordinates the exchange of session descriptions and ICE candidates between peers.
  • Media Server: Receives audio streams from both clients, mixes them, and sends the combined stream back to each client.

Data Flow:

  1. Connection Setup:
    • User A and User B connect to the signaling server.
    • The server exchanges SDP (Session Description Protocol) offers/answers and ICE (Interactive Connectivity Establishment) candidates.
  2. Audio Streaming:
    • Both clients send their audio streams to the media server.
    • The media server mixes the streams and sends the combined output back to each client.

3. Challenges and Solutions

Objective: Address technical challenges such as latency and echo.

Solution:

  • Latency:
    • Buffering and Jitter Handling: Implement jitter buffers to handle variations in packet arrival times.
    • Adaptive Bitrate Streaming: Adjust the bitrate based on network conditions to reduce latency.
  • Echo:
    • Echo Cancellation: Use WebRTC's built-in echo cancellation features.
    • Feedback Control: Implement mechanisms to prevent audio feedback loops.
  • Synchronization:
    • Network Time Protocol (NTP): Use NTP to synchronize clocks across devices.
    • Timestamping: Timestamp audio packets to ensure proper sequencing.

Key Tools and Libraries

  • WebRTC: For real-time audio streaming and peer-to-peer connections.
  • Signaling Server: Custom implementation or use existing solutions like Socket.IO for signaling.
  • Media Server: Use open-source solutions like Kurento or Janus for audio mixing and streaming.

Summary

Flow of Data:

  1. Connection Setup: Users connect to the signaling server to establish a connection.
  2. Audio Streaming: Audio streams are sent to the media server, mixed, and the combined output is sent back to users.

Tools and Libraries:

  • WebRTC: Real-time audio streaming.
  • Signaling Server: Manages connection setup.
  • Media Server: Mixes and streams audio.

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Real-time Audio Processing (React Native + WebRTC), State Management with Redux, Architecture Design and Problem-Solving

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