Identify 3D models using an integer ID instead of a name #70
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For programs with a very large number of instances, a lot of time is spent collecting the models. A significant amount of this seems to be the cost of building the names for the models and then looking these up in the
ModelsCache
. It would be quicker to construct numeric IDs rather than string names. This PR implements that using theHASH_
functions frommodels.pxd
.On one of my examples, which has 60k instances of about 10 different models – including 6 or 7 that are the result of
!trim
operations – the render time goes from ~35ms per frame to ~28ms.