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Kye
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Apr 12, 2024
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import pygame | ||
import time | ||
import random | ||
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pygame.init() | ||
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# Colors | ||
white = (255, 255, 255) | ||
yellow = (255, 255, 102) | ||
black = (0, 0, 0) | ||
red = (213, 50, 80) | ||
green = (0, 255, 0) | ||
blue = (50, 153, 213) | ||
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# Display window size | ||
dis_width = 800 | ||
dis_height = 600 | ||
dis = pygame.display.set_mode((dis_width, dis_height)) | ||
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# Game specific variables | ||
snake_block = 10 | ||
snake_speed = 30 | ||
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# Fonts | ||
font_style = pygame.font.SysFont(None, 50) | ||
score_font = pygame.font.SysFont(None, 35) | ||
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def message(msg, color): | ||
mesg = font_style.render(msg, True, color) | ||
dis.blit(mesg, [dis_width / 6, dis_height / 3]) | ||
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# Score Function | ||
def your_score(score): | ||
value = score_font.render( | ||
"Your Score: " + str(score), True, yellow | ||
) | ||
dis.blit(value, [0, 0]) | ||
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# Our snake function | ||
def our_snake(snake_block, snake_list): | ||
for x in snake_list: | ||
pygame.draw.rect( | ||
dis, black, [x[0], x[1], snake_block, snake_block] | ||
) | ||
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# Main function | ||
def gameLoop(): | ||
game_over = False | ||
game_close = False | ||
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x1 = dis_width / 2 | ||
y1 = dis_height / 2 | ||
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x1_change = 0 | ||
y1_change = 0 | ||
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snake_list = [] | ||
length_of_snake = 1 | ||
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foodx = ( | ||
round(random.randrange(0, dis_width - snake_block) / 10.0) | ||
* 10.0 | ||
) | ||
foody = ( | ||
round(random.randrange(0, dis_height - snake_block) / 10.0) | ||
* 10.0 | ||
) | ||
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while not game_over: | ||
while game_close: | ||
dis.fill(blue) | ||
message("You Lost! Press Q-Quit or C-Play Again", red) | ||
your_score(length_of_snake - 1) | ||
pygame.display.update() | ||
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for event in pygame.event.get(): | ||
if event.type == pygame.KEYDOWN: | ||
if event.key == pygame.K_q: | ||
game_over = True | ||
game_close = False | ||
if event.key == pygame.K_c: | ||
gameLoop() | ||
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for event in pygame.event.get(): | ||
if event.type == pygame.QUIT: | ||
game_over = True | ||
if event.type == pygame.KEYDOWN: | ||
if event.key == pygame.K_LEFT: | ||
x1_change = -snake_block | ||
y1_change = 0 | ||
elif event.key == pygame.K_RIGHT: | ||
x1_change = snake_block | ||
y1_change = 0 | ||
elif event.key == pygame.K_UP: | ||
y1_change = -snake_block | ||
x1_change = 0 | ||
elif event.key == pygame.K_DOWN: | ||
y1_change = snake_block | ||
x1_change = 0 | ||
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if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: | ||
game_close = True | ||
x1 += x1_change | ||
y1 += y1_change | ||
dis.fill(blue) | ||
pygame.draw.rect( | ||
dis, green, [foodx, foody, snake_block, snake_block] | ||
) | ||
snake_head = [] | ||
snake_head.append(x1) | ||
snake_head.append(y1) | ||
snake_list.append(snake_head) | ||
if len(snake_list) > length_of_snake: | ||
del snake_list[0] | ||
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for x in snake_list[:-1]: | ||
if x == snake_head: | ||
game_close = True | ||
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our_snake(snake_block, snake_list) | ||
your_score(length_of_snake - 1) | ||
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pygame.display.update() | ||
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if x1 == foodx and y1 == foody: | ||
foodx = ( | ||
round( | ||
random.randrange(0, dis_width - snake_block) | ||
/ 10.0 | ||
) | ||
* 10.0 | ||
) | ||
foody = ( | ||
round( | ||
random.randrange(0, dis_height - snake_block) | ||
/ 10.0 | ||
) | ||
* 10.0 | ||
) | ||
length_of_snake += 1 | ||
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time.sleep(0.07) | ||
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pygame.quit() | ||
quit() | ||
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gameLoop() |
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@@ -4,7 +4,7 @@ build-backend = "poetry.core.masonry.api" | |
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[tool.poetry] | ||
name = "neo-sapiens" | ||
version = "0.0.4" | ||
version = "0.0.6" | ||
description = "Neo Sapiens - Pytorch" | ||
license = "MIT" | ||
authors = ["Kye Gomez <[email protected]>"] | ||
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@@ -25,6 +25,7 @@ classifiers = [ | |
python = "^3.9" | ||
swarms = "*" | ||
pydantic = "*" | ||
loguru = "*" | ||
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[tool.poetry.group.lint.dependencies] | ||
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