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Item Class List
This class ins fine-tuned to only work with items with a code of "egg". The eggs can exist under different domains (such as game
or expandedfoods
), but it must have a code
of egg
. You can SHIFT + Right Click to crack the egg over a bowl or bucket and output liquid egg white in the container and an egg yolk item in your hand. The egg yolk item can then be cracked to make liquid egg yolk in the container.
This class is the ItemExpandedRawFood class, but it can be baked in the oven or also be used to create pies that have additional nutrients. It works in firepits, too. Probably needs some review to quash all pie-related weirdness. DO NOT USE THIS CLASS FOR LIQUIDS!
This class is the ItemExpandedRawFood class, but it can be baked in the oven. It works in firepits, too. Basically the ExpandedDough class but without the pie stuff. DO NOT USE THIS CLASS FOR LIQUIDS!
This class is the ItemExpandedRawFood class, but self-terminates when not placed in a liquid container.
This class contains all the systems for processing additional nutrients across different mediums, such as baking or kneading the base item. Also lists all the ingredient inputs in a handy "Made with: XXX item" section when you hover over the item. Also makes sure items used as inputs for meals or other items with one of the Expanded classes contain the correct additional nutrients. Probably does a bunch of other sorcery too - and I'm not sure how unnecessary some of it is since it was created by jakecool19. Whoops!
I think this class is depreciated and mostly handled better in one of the Expanded classes. Maybe. I don't personally use this item class anymore due to its limitations. All it does is store additional nutrition properties.
Allows items to have multiple transitions and not crash if one gets cut off, for use with the meat rack. I think this is unused now. Maybe this needs depreciating.
Inherits the ItemTransFix class, but applies it to liquids so they can have multiple transitions. A few items in Expanded Foods inherit this class for legacy purposes but I don't think it's actually necessary anymore. Maybe this needs depreciating.